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Nerf guinsoo and all these retard junglers

HarbingerN7··24 votes·1,472 views

Udyr MasterYi XinZhao KogMaw ....

Every goddamn patch I have to lose my precious nerves just because ur usseless PBE doesn't do a damn thing when it comes to balance. They are to busy in deciding which skin is more pretty.

And btwJhin would also use some small buffs or tweak because outside his utilty his dmg combos are pretty low unless he snowballs in lane which is always unlikely.

15 Comments

Guy Fox Teemo7 votes

They cannot really determine a champions power off the PBE, due to the small player base (AND VERY unfair matchs due to a wide variety of skill in a small player base). Until it goes live they can't get a real grasp of the champions power, and whether the buffs were to much or not.

LatetotheRace5 votes

That's not what he's talking about. He's saying that Riot simply ignores any negative feedback.

SwiftKitten883 votes

im not going to make a comment onJhin but i agree tha ll those junglers KogMaw andJax became ans issue withitem 3124 .

but in all honestly itsitem 3124 that is the issue.. not the champs really.. except maybeXinZhao becuase of his absurd buff.

they need to nerf the item b4 they touch the champs

xl Kirito lx1 votes

Before Gusinoo's most Xin's (from what I saw), didn't go more then 1-2 damage items, and they were things like Bork or Tri. The AD scaling really doesn't help Xin, since he still needs to build AS, which Gusinoo's gives him, in addition to scaling incredibly well with his W.

I think the main problem with Gusinoo's is how efficent the amount of AS it gives is. 64% attack speed at max stacks, when a Zeal item gives a max of 45% AS.

PhillipsFillup1 votes

before and after the change my build hasn't changed, i still feel like dev>guinsoo>tank is best

Rendarkan2 votes

MasterYi Udyr XinZhao are just doing their job at murdering. Items just make them kill you faster.

WadeWilson13371 votes

Udyr is not even a devourer jungler. The thing about Yi and Xin is that rageblade sated gives them so much damage they can go into full tank after that, making them impossible to burst and letting them burst your backline. Rageblade just gives way too much damage and synergizes too well with devourer

Rendarkan1 votes

A player will always build whatever fits that champion and yes Sated works extremely well on Udyr. AP Master Yi used to be the thing and I know that AP Xin Zhao is a monster to fight. If a champion is designed to outright murder other champions then you should already know they will build into some sort of tank damage dealing build. A prime example of a Non Tank jungler (even though he can be played as a jungle champion) is Darius. His build path is straight up juggernaut kick your teeth in. Master Yi and Xin Zhao can both also be played as a juggernaut that rely on AS and crits to kick your teeth in.They are meant to kill other champions as quickly as possible and by nature are squishy so it forces players to take the safe path which is to go full tank with Rageblade Sated.

Nekusen1 votes

KogMaw is not a jungler Jhin needs nerfs, he utterly dominated every match in which i saw him.

MunchCrunchLunch2 votes

actually kog maw can jungle pretty well. and devoure is strong on him.

WadeWilson13371 votes

Jhin is one of the weakest champs in the game at the moment..

Melledoneus1 votes

As much as I don't appreciate the negative tone of the post and its bluntness, I agree that item 3124 is too strong. I've seen Lulu melt tanks with this item. TANKS.

Evewynn1 votes

All they need to do is make guinsoo give one stack to melees and it'll be balanced. It'll be the dueling item it's meant to be instead of the "I am instantly at max stacks before you can do anything" item.

Kog just needs to have the attack speed reverted back to his q and he will be fine again.

Milodic Mellodi1 votes

Just make Guinsoo's have to take 10 stacks instead. 5 AAs from melees and 10 from ranged means they have to put more into it to get what they need from it. Of course, that means the damage output would have to go up...of course, in conjunction with the growth due to stacks, you can't give it too much. Maybe instead of 8% AS, 3 AD, and 4 AP (64% AS, 24 AD, 32 AP)...you could have it be 7.5% AS, 4 AD, and 5 AP for (75% AS, 40 AD, and 50 AP)? I'm not sure what that math would do for it, I'm not exactly one of Riot's employees nor do I know how to make a MOBA. Just thinking.

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