Backline champs are basically helpers (support) that add damage

Power Cosmic··2 votes·743 views

They just get too much gold and scale too hard. The game should be rebalanced around that. More front line late game carries that can really carry.

7 Comments

The Last Ballad1 votes

Wait, the squishy mages/adc's that add nothing but damage should be changed to add nothing? You are a genius of the worst kind. The game has a balance of sorts.

http://grabilla.com/06717-f61fd666-f686-465b-8162-4f74996a3e38.png Usually; Tanks counter burst, but are countered by sustained damage Burst counters all in, but is weak to tanks All ins counters zoning, but are weak to burst Zoning counters sustained damage, but is weak to all ins Sustained counters tanks, but is weak to zoning.

Not all matchups work exactly like this, as this is a simplified chart and a lot of champs have multiple types or tools to counter x, but the zoning, burst, and sustained damage usually are squishy, while all in and tanks need to be at least slightly tanky.

The frontline exists to absorb damage and peel for the people doing damage, if you want to be a front line carry, go Ap Cho'gath, Master Yi, Fiora, and the like. Asking for 3/5ths of the game roster to be nerfed so that champs that can already do what you wish can succeed more is just... stupid.

Ralanr1 votes

Huh...and I thought it was just Tank, Burst, and DPS.

Critmaster Garen1 votes

[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=adKQRmBc,comment-id=0001,timestamp=2016-07-23T19:15:55.936+0000)

Wait, the squishy mages/adc's that add nothing but damage should be changed to add nothing? You are a genius of the worst kind. The game has a balance of sorts.

http://grabilla.com/06717-f61fd666-f686-465b-8162-4f74996a3e38.png Usually; Tanks counter burst, but are countered by sustained damage Burst counters all in, but is weak to tanks All ins counters zoning, but are weak to burst Zoning counters sustained damage, but is weak to all ins Sustained counters tanks, but is weak to zoning.

Not all matchups work exactly like this, as this is a simplified chart and a lot of champs have multiple types or tools to counter x, but the zoning, burst, and sustained damage usually are squishy, while all in and tanks need to be at least slightly tanky.

The frontline exists to absorb damage and peel for the people doing damage, if you want to be a front line carry, go Ap Cho'gath, Master Yi, Fiora, and the like. Asking for 3/5ths of the game roster to be nerfed so that champs that can already do what you wish can succeed more is just... stupid.

mages add a large amount of utility. they bring aoe cc, waveclear, zoning and some of them support abilities like shields to the game. thats why they usually dont scale damage wise into lategame. theyre able to kill other squishies but not tanks and bruisers.

marksmen bring objective damage, splitpushing and the ability to siege turrets to the game. taking turrets, drakes and barons is much safer with a marksman since youre pretty much twice as fast. they have some of the most important advantages to winning a game. they would still be relevant without being top dogs when it comes to champion damage in teamfights. they shouldnt be able to 1v1 at all and rely on allied peel to function. at least none of them, even vayne should be able to just facetank any bruiser.

heavy bruisers are the kind of champions that should be the kings at 1v1 and champion damage, since they bring nothing else to the game. darius fills the role at the moment pretty well.

Power Cosmic2 votes

Yes, scale to do less damage later in game. I know all the roles and how they compliment and counter each other, this just my opinion from watching and playing. This is more of a tl;dr thread for me, because it takes too long to explain. But, basically in every game except snowball mid and bot lanes, front line does way more; backline mostly just positions and reacts. Therefore, to me, they scale too hard into late game.

Crett1 votes

Talk about how the dynamic of the game changes because of this and the goals each team will have. If you put that forth the very least you'll get is a good discussion

Power Cosmic2 votes

Without taking forever, safety should not get the same scaling as riskier damage capable champs. Nailing a good ult would still be nice, but their constant huge damage really just stalls anyone from doing anything; til you can find your way around it into a good initiation. I enjoy and learned a lot playing AP mid, but it now makes no sense to have Lux or Vel'koz being able to nuke champs late when a Wu Kong, Fiora, or Skarner (just examples) have to do way more for their gold.

Just as a behind assassin is useless unless they have time to catch up, most backline should get less influential as time goes on. For example, an AP teleporting to protect are turret alone later in game (lvl 15+) should have little (or no) chance stopping front line carries from taking turret if the AP wants to kite and poke them off it, or kill them both if doesn't he kite and forces fight. It should take more than a combo or an ult from a safe champ to 0/100 anyone late.

There is so much more for me to say, but just use what I have posted in my two replies to make sense of my opinion.

** this all obviously assuming teams are relatively even

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