collective tower armor
tldr; what if every time a turret dies, a percentage of its armor goes toward the team's other turrets? and what if gold rewards are based on this dynamic armor value?
with me for a sec:
i realize that this puts a lot of pressure on mid, since your going to want to stick with focusing one line of them for the easiest push, but what if we change gold value from depth of tier to something related to the tower's armor when it does down. it expands the overall strategy of whether you want early game gold boost, or late game push value by deciding to spread out tower destruction or concentrate it. depending on how the enemy team is set up, you should be able to more accurately predict where they are going to try and push, and so it adds a nice little extra meta consideration. it focuses more attention on mid, but it also gives teams more of an opportunity to attempt lengthening or shortening the game based on their composition. it gives another level to things like split push, 1-3-1, and early deathballs.
ty all for reading, your thoughts will be greatly appreciated