@Riot: An open letter on fostering a healthy playstyle for Sona

Vesarixx··18 votes·5,079 views

First off Riot, let me just say, I know where you're coming from, I too would do questionable things to Sona if given the chance. Things that might get a slap in response, but maybe not, it is always the quiet ones right?

All kidding aside Sona seems to be on your radar as a problem champion based on the nature and amount of interaction with her opponents during the laning phase, which is understandable given that her kit is one of the more well rounded kits for the support role with poke, sustain and a bit of engage/disengage. Her Hymn of Valor and staccato seems to be generally seen as the cause of the issue, it's hard to balance as it's her main/only source of damage but is also only allows for a very limited trading window against her in lane. The lower cool down and higher visibility of the spell also mean that it tends to get used over the other effects.

To fix this I want to bring up a few potential changes to her kit, which would add a second effect that could help with balancing.

Passive: Powerchord: After casting 3 basic abilities, Sona's next basic attack will deal additional damage and gains an additional effect based on the last spell cast(largely unchanged) Cadence: Sona's basic attacks deal bonus magic damage on hit equal to a base amount per level + a % of her AP, when attacking enemy champions these attacks restore 2/3/4/5% of her maximum mana scaling with levels in her ultimate and generate stacks that are consumed to enhance her next basic ability. Max 3 stacks. Stacks last 6 seconds and fall off one at a time, auto attacking champions at max stacks refreshes the timer.

Q: Hymn of Valor: active affect unchanged aside from damage being enhanced by the current number of stacks of cadence Staccato: next basic attack marks the target enemy for a few seconds, increasing the damage they take from allied abilities and basic attacks(applies to the triggering attack as well)

W: Aria of Perseverance: active unchanged but gives a greater heal/shield based on cadence stacks Diminuendo: unchanged(should have a clarity update to make it more visible)

E: Song of Celerity: reduces the ability cool down for each cadence stack Tempo: unchanged

R: Crescendo: Unchanged

The new passive could allow an amount of Sona's current burst to be redistributed throughout her kit, while also giving her more of an incentive to avoid just playing passively, the new portion of her passive also reinforces the need to make decisions when playing as Sona, since which skill she uses passive stacks on could have a significant impact on how a trade goes for her. The change to staccato also means that in order to chunk enemies in lane she needs to follow up on the attack and stay in range for a trade longer, risking having damage traded back onto her. higher risk for higher reward, should definitely be preferable to an outright nerf, which I know you would like to avoid as well.

Thank you for your time,

-Raith Alghul

12 Comments

Pika3105 votes

Cadence sounds interesting. I saw a previous similar suggestion, but this one is much better thought-out and polished. I'd like to see some limit on the number of stored stacks, I hate seeing damage build up infinitely the way of Nasus, Veigar or Kalista.

As for Staccato, I suggested a very close idea myself on these forums a while back. It truly fits the theme and gameplay Power Chord has of debuffing enemies in contrast to her normal spells enhancing allies.

When it comes to Sona, I see so many people complaining about her damage output without looking at the actual numbers. Hymn of Valor has had its base damage reduced 20%, its aura removed and replaced with a vastly weaker version and Staccato's damage has been completely cut in half, with another 20% of its current amount about to be shaved away again. Math proves that Sona factually does less damage now at all stages of the game than before the "rework" with a growing deficit as the game progresses. The better complaints I hear are, "She does too much damage with Sheen/Lich Bane." That's the point of having a spellblade item, to add an additional damage scaling to your kit and players are unfairly and falsely directing their attacks at Sona whence the true culprit are these items. If you've ever seen a Fizz without a Lich Bane, you know this to be true. Any other support could build them as well and do more damage per trade than Sona, they just haven't had their own base numbers watered down as much as she has to the point of it becoming necessity.

Vesarixx4 votes

Thanks, I knew I was forgetting something, added a max amount of stacks

TonyTonyMordecai3 votes

This would give Sona a better identity and give her better play value. Would also give her more play in higher levels, since there are more options/interactions when in lane! I love this!

Vesarixx1 votes

{quoted}

This would give Sona a better identity and give her better play value. Would also give her more play in higher levels, since there are more options/interactions when in lane! I love this!

Thanks for the support.

PerishSoftly1 votes

[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=abXPdY0E,comment-id=00020000,timestamp=2015-01-11T00:17:57.846+0000)

Thanks for the support.

-.- I see what you did there. Also like this idea. (I'm a sucker for mana-restoring passives on mage-type champions)

5G8Nri0B542 votes

came for the thumbnail

Vesarixx2 votes

Yeah, can't remember where I found that, but it's a great piece of fan art

Vesarixx3 votes

{quoted}

came for the thumbnail

Here's another

Kitten of Evil1 votes

Phrasing!

AL CV6Enterprise2 votes

As a sona main i really like this idea

Vesarixx1 votes

Thanks, I've been maining her too since before I hit level 30

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