My feedback about the Odyssey gamemode
The gamemode is fun, the augments are a neat idea and I liked doing the missions. Nonetheless there are some things that could be better, obviously:
- The abrupt difficulty spike when facing Kayn compared to the rest of the game-mode.
- Why do we have a time limit to build a grp for a pve game mode ? Especially considering the missions.
- There was a lot of confusion about the amount of augements you need for each mission. "Does the passive augment count towards the limit ?
- Again wording for the mission: "Everyone has to play as either Ziggs or Sona" sounds like you mean either 5x Ziggs or 5x Sona. If you can mix it just write "Ziggs and/or Sona"
- Especially with 5 man premade grps I had a lot of buggy augments. So often runes werent saved at allor displayed incorrectly so it showed more augs than you actually have.
- Still missions: The longer this event progresses the less people will want to help you do the basic stuff. Good thing: If you do 3 augs, that's still 4 or less, but you will have to do the 3 augs run again after you already did. How about the missions were giving you everything up to what you actually achieved instead of just one mission? Or you could unlock all the missions to avoid that problem or better mission design to begin with. There are options to fix this.
- Kayn a a boss is challenging, but it doesnt feel like it's much in your control or skill. I always have the feeling that the game's way of difficulty is just throwing as much stuff at me as possible so that you cannot process what happens anymore. Just like a Michael Bay movie.
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