[for RIOTS] Suggestion: Nidalee Q/Passive mechanic
I propose to improve the mechanics of Nidalee javelin (Q) and / or a passive skill. google translate
** Let's start with a javelin. ** Many peoples like nuclear Nidalee and siege-style play. Now she is more focused on a cougar form. Why not give the players the opportunity to put the nuclear damage, which will depend on the skill of their game? I propose to make a javelin (Q) following the changes (optional):
-
Hit the enemy with javelin (Q) receives charges Accuracy / Hunting (how u want). The strength of the charges add up. A miss or hit a non-Champion units - resets (clear) all charges. Restriction on charges to the discretion of the developers.
-
Hit the enemy with javelin (Q) it is superimposed stacking debuff (a few stacks), which increases the damage done by the following hits a spear. A miss or hit by a non-Champion units - resets (clear) all charges.
** The effect of the charge (to developers Selection): ** +% damage Q; increases Q penetration; imposes a bleeding effect (dot). (like 5-10% dmg per charge and maximum ~5-10 charges or 5-10 penetration per charge and etc.)
Extras (at the discretion of the developer): Cumulative effect influences the finishing (Q in the form of a cougar), which clears all charges when used. The effect of charges for finishing can increase penetration or damage.
This change will encourage players to improve the skill of using the crown chips Nidalee and return it to apply the nuclear damage, which will depend entirely on the skills of players: Nidalee and enemies.
** Now let's talk about passive ability. ** replace or complement above written
Bushes emphasize the essence of the hunter Nidalee. Why not enhance this cooperation, enhance the effect of her skills, applied out of the bushes, where the enemy _ ** does not have ** _ a visibility?
Examples for your choice:
** Human Form: **
- Q: Increases penetration; Increases the damage; inflicting additional damage based on the current / maximum stock of health objectives; imposes terrible wounds and bleed effect that deals damage over time.
- W: Placed in the bushes traps are invisible.
- E: Increases the recovery of health; adds to the effect of the periodic restoration of health; removes some of the negative effects; reduces cooldown.
- R: It becomes invisible. Used abilities or any movement takes effect off.
** Cougar form: **
- Q: Adds an effect when used: stun; slow down; silent for 1sec; reduces taken dmg for 1-2sec; superimposes the effect of passive skills (both the javelin / trap).
- W: Increases the range of the jump; slows enemies; reduces damage or damage caused by the enemy.
- E: Gives the effect of the terrible wounds; causes damage invisible targets; superimposes the effect of passive skills.
- R: Removes slow / binding effects.