We need more items for non-crit ADCs!
Crit ADCs get such a diverse item pool, while noncrit AS/Ability ADCs get what.. BotRK, guinsoons on kogmaw, Youmoos,.. and idk. I think they deserve more attack speed items without any crit on them.
Crit ADCs get such a diverse item pool, while noncrit AS/Ability ADCs get what.. BotRK, guinsoons on kogmaw, Youmoos,.. and idk. I think they deserve more attack speed items without any crit on them.
we need more crit items for non adc.
I would like many new items. More diversity the better
"Diverse??!??!??"
is more than
to you? Two of the crit items are literal carbon copies of each other, which you are required to build four of to prevent bad luck!
On-hit ADC's only need to build one or two before getting a healing item and some tankiness on top.
If anything, there needs more Crit items in the game to add diversity there, instead of just more same-price, same-crit, same-stat-different-passive items to compensate for their entire refusal to creativity.
I would definitely not turn down just more ADC item diversity in general. Literally all ADCs build the same way with the exception of special cases.
Crit ADCs get such a diverse item pool, while noncrit AS/Ability ADCs get what.. BotRK, guinsoons on kogmaw, Youmoos,.. and idk. I think they deserve more attack speed items without any crit on them.
Forcing most ADC's to go on hit/non crit attack speed will just make them worse versions of Kog Maw
strictly speaking, there's little reason to get non crit AS items, on an ADC, unless that ADC is focused on on-hit effects.
To that end, item stacking isn't enough, you need ADC's who's kit's are that AA dependent. (Kalista's a good example) But the only item that deals specifically with on-hit effects is rage blade. While many of the other items are too focused on AP/AS scaling.
Runnan's would be a good On hit item, because the additional bolts apply on hit effects. But Riot found that they couldn't balance that item around AS alone. Probably thinking that On hit ADC's were to niche, and that it was a trap for every other ADC. (Also, everyone lost their minds when Kayle built it)
Riot's, currently experimenting with the Adaptive concept in the Runes reforged. If they applied that to Rageblade, it could be more accessible for AD on-hit, without breaking AP/AS fighters. And I think Riot can Nudge Runnan's into a spot where both kinds of ADC can make use of it. Outside of those 2 items, I don't know what else would help.
Uhm which adcs don't need crit? Critical hit is way to strong to ignore even on a TF adc
Now ofc there are some that have a better optimal path without crit in the current meta, but that's because the items they build give bigger value to their kit or are easier to rush in a fast game
Before adding new items why not balance the game out first guys lol..
I would personally like to see more AS/on-hit options.