ARURF , Mana hungry champs, and no ban phase
While this IS a "for shit and giggles" game mode. Champs like Anivia and Kassadin(haven't seen this guy the entire season, but I remember how his R got up there in mana cost,) who are extremely mana-hungry champs that often trail behind early in damage because "I needs mah mana," instead become monsters since they don't need to remotely worry about it in this mode. Core items like ROA and Seraph's Embrace are ignored, in favor of heavy duty straight AP and holy crap is it powerful o-o.
Now yes, Anivia is still a squishy and can be killed by any good sudden stun burst, but your hole will pucker if she stuns you instead. With less than a second CD on her E now... ooof, you're gonna feel pain. THe "I just got one-shotted" kind of pain.
So it begs the question... Why can't we have bans before we get our champs? There are a number of freaking champs who will straight up run away with the game if ignored... hell they'll probably do it if you 5 man them too. I mean didn't we use to Perma Ban Teemo because of his shrooms being more toxic than usual? Really, we don't like ARURF all that much to begin with, since we want regular URF, but jeebus this crap is redic.