why removing baron would massively increase the fun/entertainment of the game (and pro play)

Pandimane··2 votes·1,545 views

im a game design genius. riot, please contact me (serious) . post in this thread if you want my contact info, then i will post my email if you do . i will work for you for free (dont have to even fly me to your HQ). all of my ideas can easily just be written down, i can simply email to your balance team leaders my ideas whenever i come up with amazing ideas (which i do like once every 2months or so) . however my ideas are so good you would probably want to pay me a little (whats a few thousand for a idea that would make you a million dollars?) however im not doing this for money, im simply doing this because i play league 8 hours a day and by making league more fun i am improving my own pleasure. so it is in my direct interests to make league better, even if i am not getting paid for my ideas. also i dont care about money because my family is rich and well-off. now, moving on

for my game ideas--

i dont mean remove the baron entirely. but having it be so strong right now i feel makes the game more boring since it forces everyone to focus on one part of the map every game

my idea would be. make baron easily solo-able (make it no longer reduce damage from 1 person) . keep barons health / tankyness at the current level, but reduce barons damage by like half or so

as for the baron buff. turn it into a very weak version of season 1. id say turn it into +5% damage dealt plus 1% of max hp/mana regenerated per second that works in-combat.

after 5+ years of endless baron dancing in pro-play . ive had enough. the baron dance has become one of the most boring sleep inducing parts of pro play

i just dont care about the baron anymore. i dont care about which team has a bit of a lead and is putting their wards there and has such good "baron control"

what i want to see is high octane, high intensity, mental chess gameplay around the entire map, involving things like lane pressure / map control / battle intelligence / mechanical skill and "people getting shit on". the baron just doesnt do any of that for me... this baron dancing boringness is just such bad design from a entertainment perspective.

my ideas would also make the game way more fun for casuals / ranked games too, imo

removing baron would open up the entire map to being the battleground, instead of just the baron area

we dont need the baron to finish games. its more entertaining to view teams doing it with their own power and mechanical skill anyway. "baron power plays" are boring (but you could keep that "power play" thing in the game sure. dont have to remove it)

also i would say change elder too. heres my fun idea for that. turn elder into a 3.5 minute buff where every time you touch a enemy champion (auto or spell), it burns 1% of their max health per second forever, true damage, until they touch a fountain. this damage stops recall and out of combat healing (ocean/warmogs). also, when someone burning from elder touches a fountain, they will instantly be full healed (hp/mana) and given homeguards instantly instead of waiting for combat to drop. this would be a fun buff where people have to calculate, while defending, when they need to start running back to the fountain to deal with the dragon burn

elder buff would no longer amplify your past dragons

also. elder would be changed to become easily solo-able too. make elder as strong as my new baron (equal tankyness and damage) . also give baron/elder equal respawn timer (dunno if they do already?) since their buffs are equal and they are pretty much equals now.

also i find one of the most annoying things is, in some matchups, if the enemy jungler slightly outjunglers yours and gets a early ocean, it can completely destroy your lane and make you powerless to do anything against your enemy and it just lets your enemy stomp all over you for free with free regen for the rest of the game, and just makes it GG-open at 7 minutes

my idea to early oceans is. make the first dragon a "gold dragon" that is as hard to kill as the others, and just gives a 200 gold reward to the team (1000 total). after the gold dragon is killed, random elements come next

next. ive realized blast cones are a bit dumb, for this reason. but i have a solution for it. i feel blast cones ruin split-map play, making splitpushing stagnant and boring, due to all the free escapes ruining potential kills/action. however i thought of the perfect solution to blast cones

increase blast cones respawn time to 10 minutes (per cone). this would let them still exist, however a support could easily go on a mission to pre-clear a part of the map of its cones (where he expects future action to happen) and this would remove all cones from that area for 10 minutes. basically this change would let smart people clear the cones in advance

these are my best ideas for now. i have a few more but i will post those only if people (and riot) actually seems to like my ideas

9 Comments

Cind3rkick8 votes

Please tell me you aren't serious...

Assuming you are.... These ideas are terrible...

The very idea of baron is to be a team objective with a powerful reward.

Pandimane2 votes

{quoted}

Please tell me you aren't serious...

Assuming you are.... These ideas are terrible...

The very idea of baron is to be a team objective with a powerful reward.

thats the idea

but the result is. boring ass gameplay that took league from 150k watching lcs season games to 20k

Cind3rkick2 votes

And you have surveyed those 130k people and all of them said it's because teams took a whole to fight over baron?

You even said why it's a good idea time keep the baron dances

what i want to see is high octane, high intensity, mental chess gameplay around the entire map, involving things like lane pressure / map control / battle intelligence / mechanical skill

Lane pressure - yup, top leners pushing bot with tp ready, trying tk draw enemy away from the baron, while also wanting minions to be pushing the other lanes, takes up entire map.

Map control - basically the same thing.

What does battle intelligent even mean? Are you saying the pros need to understand how to teamfight?

Mechanical skill - they are pro players, you won't get any more skill than that

I don't know what you even want, you say you want things that you already have...

Asud1 votes

{quoted}

Please tell me you aren't serious...

Assuming you are.... These ideas are terrible...

The very idea of baron is to be a team objective with a powerful reward.

The game is ruined nothing is terrible at this point because there is no much worse that we can go from this point First of last season Riot tried to make games shorter so they "accidentally" removed early game laning with towers falling at 6 minutes and entering the mid game already. (champions it killed: pretty much all earlygame champions because they never got a chance to dominate the lane

and so it went..... This season they realized they fucked up added plating. Added conqueror Made ADC op again gave us back early game and "accidentally" removed mid game by making it last 3-5 minutes.

Now we only have earlygame and lategame which is a little bit better than last season but still terrible We need to push games back to normally lasting 30+ minutes with some of them drawing out to 50 if need be and limit the extension by ramping up buffs as the game progresses Say Baron remains Baron but is pretty much useless at 20 but has to be taken by someone because stronger one wont appear until the first one is killed

with this we would prevent hour long games

Also maybe at 60 minutes ( i think this is hilarious ) if earthquake hit the rift and bot top and bot lane and both jungles would just collapse into the abyss making it "just run it down mid" for one last teamfight to end the game Im justifying this with if they havent ended it by now maybe they dont know what the objective is so lets simplify it

Dynikus3 votes

im a game design genius. riot, please contact me (serious) . post in this thread if you want my contact info, then i will post my email if you do . i will work for you for free (dont have to even fly me to your HQ). all of my ideas can easily just be written down, i can simply email to your balance team leaders my ideas whenever i come up with amazing ideas (which i do like once every 2months or so) . however my ideas are so good you would probably want to pay me a little (whats a few thousand for a idea that would make you a million dollars?) however im not doing this for money, im simply doing this because i play league 8 hours a day and by making league more fun i am improving my own pleasure. so it is in my direct interests to make league better, even if i am not getting paid for my ideas. also i dont care about money because my family is rich and well-off.

I've never cringed harder.

Pandimane2 votes

maybe i shouldnt have used the word remove. heh heh

are my ideas really not good?

does anyone else feel baron in pro play is so damn boring ?

NateLazer1 votes

I feel like it will be boring to have a solo objective that gives you such a massive lead. Remember this is a team wide buff. This pretty much makes it even more of an adc meta because they are tge best class at taking objectives.

Asud1 votes

{quoted}

maybe i shouldnt have used the word remove. heh heh

are my ideas really not good?

does anyone else feel baron in pro play is so damn boring ?

You're right and with good ideas mostly its just league community that will reject any good idea

NateLazer1 votes

you understand how op adc will be if this happens? You are asking to make it so an adc can give his entire full tank team force of nature and do 5% even more damage then they already do and get a free kill worth of gold to the entire team at 20 minutes and have a full team with pretty much infinite mana because tanks have high mana items and adc barly spend any using everything they have. That is a free win. You are making baron much better idiot. If you only need one person to do baron then the team that gets first baron will get a massive lead and just keep taking every baron. You god damn trollTrundle

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