Tank meta was better than this.

honorspell·8/5/2015, 6:32:50 PM·1 votes·383 views

Here is my take on the recent changes, and how they are hurting the meta:

Sated devourer basically destroyed the tank meta, with insane bork synergy. this brought back the assassin meta. and with the upcoming insane nerfs to armor, tanks have lost viability. without tanks the rock-paper-scissors effect of tank>burst>sustained>tank, meaning burst assassins have no real threats meaning sustained damage (usually ADC) just gets popped before they can respond.

in the tank meta most champs where viable, but now tanks are having problems. top lane is usually demi-bruiser fighter types ( Gnar Irelia Darius ) able to be alone in lane, and push. mid lane is the home of big burst damage (Fizz Ahri Talon ) since they can roam all lanes, and also farm well. ADC bot has squishy sustained damage (Draven Kalista Draven Vayne Draven ) farm with your support there, supply pushing power for the team after a big fight. support bot is solid utility (Leona Morgana Sona ) keep your squishy bot safe while they farm.

jungle can support so many kinds of champ, however during the tank meta we could reliably have a tank on our team in the jungle, providing a counter to the BS instant murder that the champs that most people complained about had (Riven Leblanc Katarina) and to counter them you just had to use your bot-lanes sustained damage.

the best thing though that we had in the tank meta was peel. actual peel. assassin jumps on our backline? Sejuani can Q into them try to stop the burst, and save the team. fed Rengar ? keep Amumu nearby so he can Q him the moment he shows up, and ult to keep him there while the ADC murders him.

the team-fights lasted longer and where more dramatic and engaging, rather than being a race to see who can burst the other team first with a MasterYi penta. and with the buffs to MR and nerfs to armor, mid will be pretty much solid AD ( Talon Zed and Yasuo ) with AP champs being way less powerful. and with teams full of assassins, ADCs are gonna get owned left and right.

we cant fight assassins without tanks, and we cant use tanks with sated devourer. which leads me to question: why do we need an attack speed jungle item? if you look at the list of champs you use it best (Shyvana MasterYi Udyr Kayle ) you can see that most would be able to function perfectly well with either the runeglaive or some new AD enchant (warrior is pretty meh, just a stat brick) the attack speed jungle items also are always allowing them to double dip from farming,item 3931 letting them get massive buffs for doing what they would have done anyways. it gives them insane continous damage at the cost of farming, which gives them more damage anyways.

i think we would be better of in a meta where tanks may get A kill in a 1v3 than in one where the assassin consistently gets quadrakills in 1v4.

TL;DR : tanks make the game fun, item 3931 is disgusting, Draven .

6 Comments

Voidgolem8/5/2015, 6:40:13 PM1 votes

Poke meta is worst meta. But y'know, all the silvers and bronze folk that can't help but feed the cinderhulk guy uncontrollably needed to complain that a six-slotted tank is really hard to kill when you have two, maybe three items yourself.

shrug

EndlessSorcerer8/5/2015, 6:51:25 PM1 votes

I loved the Cinderhulk meta, but I will admit that I have been quite happy with the last couple patches. The variety of junglers due to the introduction of Cinderhulk, Runeglaive, and Devourer is fantastic, with each option diversifying the lanes and staying relatively balanced with one another.

However, based on Riot's announcements regarding patch 5.16, I'm feel naught but dread for the near future.