Where did all the tanks go... (+item concept)
note: much of this is opinion, I'm not an expert, but I am open to CONSTRUCTIVE criticism. meaning insults will just be ignored, but if you disagree, or have some experience which contradicts this post, feel free to share
It feels like recently tanks have become less viable.
"but
and
and
and..."
let me stop you there.
I they aren't tanks, they are fighters. the major difference is that tanks rely on CC and peeling/initiating to be useful. while fighters build damage.
sometimes in addition to the cc.
most of the "tanks" we see built nowadays build
and worst of all
.
this makes them both high damage and high tankiness.
but I don't want to have to build damage.
frankly my dream build would probably be:
and
the only "damage" is the cinderhulks burning.
but due to the fact that every new champ and rework seems to have %hp damage (

even the new
, to a small extent though) health does not help someone become tankier, not as much as it could.
plus there is all kinds of armor ignoring going on with armor pen,
armor shred. so many things which punish tankiness.
but surely there are items that punish damage right?
and
.
thats it.
"so how do you suppose we fix it?!"
frankly I'm not sure how to fix it as a whole, I'm not an expert, but i have an idea for an item:
Name (technically not important): Vangaurds Oath
Build: probably a higher cost item (3k-ish) that builds out of tanky items such as
or
(that item needs love)
Stats: decent tanky stats. but most importantly...
Active: medium cooldown, upon activation reduce all incoming AND outgoing damage to this champion by a percent, gain move-speed towards enemies, slow yourself running away from them.
basically you become this hard to kill brick in the middle of the fight, at the cost of not doing damage.
"but now your useless"
you can still CC, and you still deal some damage.
I mostly like to imagine it being built on
and
(i know i said she was a fighter, but i think she can be a good tank too, i just see people building lots of damage on her.)
"but what about champs like
or
using it and their heals to just stall the enemy in one location as they try to kill him, and once his team is there they proceeds to wrek"
the stall is fine, its one of the features of this item, but
is just....too strong. but you aren't immortal. your just difficult to kill. if there are 5 of them, sure it takes longer, but you are still dead.
So what do people think? am i wrong about everything? is the item broken or awful? are people who build no damage still strong outside of supports?
upgrades counter AP AOE effects. Finally, the three MR Swords
all come with unique niches for even offensively focused champions to counter AP Damage. To ignore those effects is dumb.
. But here's the thing, AD damage is supposed to counter tanks. Well, not really, actually it's specifically DPS damage that's designed to counter tanks, but since the majority of AD Champions delay their damage or spread it out over time, whereas AP Damage tends to almost always be upfront burst, you should be able to see why there's less Armor to counter ADs. It's because ADs are supposed to counter Armor, not the other way around.