Goodbye, Azir.
Azir Base AD increased to 52 from 49 [Soldier autoattack range reduced to 325 from 400] Conquering Sands ( Q ) damage lowered to 65/85/105/125/145 from 75/105/135/165/195 Arise (W) damage to towers lowered to 60+10 per level (+.4 AP) from 90 +15 per level (+.6 AP)
Okay, so that's his early game damage, splitpushing and range gone. The Q change I can ignore (though the scaling on Q is still garbage). The Tower damage nerf I agree with.
But his range? The one thing that he relies on throughout the entire game?
Meanwhile,
laughs in the corner, ecstatic that yet another of his viable opponents is now gone.
WP Rito.
: Yup
, as well as specific items that completely counter him
.