@Meddler Zyra Plant AI Changes

Wisenheimer·9/2/2015, 11:44:02 PM·4 votes·843 views

So Zyra's AI appears to have been updated on the PBE. Can we get an explanation of how it works now or is it still being ironed out? I don't want to speculate since there were multiple ways it could have gone and I don't have a pbe account.

4 Comments

PopCorn Chick3n9/3/2015, 2:32:59 AM1 votes

I'm curious too rito :C.

5050BS9/4/2015, 8:16:59 PM1 votes

He posted them here http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EjtVw5RB-meddler-what-exactly-did-the-zyra-ai-tweaks-touch-up-on?comment=0000

<quote> Zyra's plant logic will not be that much different. Here's the actual logic for those curious:
  1. Units that have taunted the plant (e.g., Shen), whatever their range.. they will just stare at an out of range unit while taunted
  2. Champs Zyra has auto-attacked in the last 3 seconds (prioritizing most recently attacked)
  3. Champs that have recently been attacked by any plant (prioritizing nearest)
  4. Champs within 350 units of the plant -- for reference, 350 is the size of Lee Sin's E1 or Evelynn's R (prioritizing closest)
  5. Non-champs Zyra has AA'd (prioritizing most recently attacked)
  6. Any unit in range (prioritizing closest)

The changes in 5.18 are that: 2 and 5 now use "most recent" over "closest", allowing Zyra to better re-direct plants to higher priority targets; Plants will no longer get hung up on invisible targets, such as champions in fog of war; Plants will no longer sometimes mis-believe that they attacked on spawn (which caused a long delay before their first real attack); Plants will quickly move to face the target they are going to attack next, so you can get a better sense for how your actions shape their priorities.<quote>