An Idea to make trundle a bit healthier to play against
Trundle's current q takes away 20 AD from his target for 8 seconds and gives him 40 ad for the same duration, since his q has a 4 second cooldown rank one(doesn't scale) he can always have this affecting both himself and his enemy from level one onwards. This is both annoying as hell to deal with and doesn't even fit in with the general style of the rest of his kit, since it mostly gives him very strong window's of power. Why not make it so that it takes more ad and steels more if he does it while on top of frozen domain(it has a 15 second cooldown so he can't constantly keep the ad steal up), while removing the ad steal from the regular ability, and maybe lowering the ad gain if its to strong. This will hurt his early game but make his ability to split push/duel, stronger while also making a noticable impact on his team fighting. Thoughts?