[@RiotMeddler ] Creating A New Lissandra Passive

19 19 19··8 votes·2,738 views

http://2.bp.blogspot.com/-bdMbzGJg9Xg/VHWcu64CBlI/AAAAAAAAehQ/wo5e7FEnbEA/s1600/lissandra.jpg

I want everyone to be part of giving ideas to a new passive for Lissandra as you mentioned before Meddler says " Would still like to find a more satisfying passive for her, want something that creates some interesting decisions though, particularly if its adding significant power. "

(MEANING NO SHIELD PASSIVE SO COME UP WITH SOMETHING THAT HAS TO DO WITH POWER)

My Idea Passive: After casting 4 spells, Lissandra's next spell will open a hidden passive for one of her skills. (Her helmet will light up in a certain color to notify the enemy that her passive is in place or a mist of coldness surrounds her body )

Q: Hidden Passive The shard that passes through a target has an Increase width W: Hidden Passive Reduces enemy's magic resistance by X% for 3 seconds. **E: ** Hidden Passive Cool down is reduced after Glacial path is used. (OR Glacial path has an increased range and moves 2x faster.) R: Hidden Passive Enemies who are in range of Frozen Tomb are stunned for 1.75 Seconds

People might debate on that R but last time I checked Lissandra ""Flesh freezes so easily."

53 Comments

Zaunji4 votes

New Passive:

Fiendish Frost: Lissandra's auto attacks apply Fiendish Frost to the enemy, this effect increases the duration of all crowd control effects Lissandra's abilities apply to the enemy by 5%. Stacks up to 3 times. Lasts 5 seconds.

When fully stacked, the target's blood freezes, and Lissandra steals 12% of their maximum mana. Cannot be reapplied for 8 seconds.

19 19 191 votes

New Passive:

Fiendish Frost: Lissandra's auto attacks apply Fiendish Frost to the enemy, this effect increases the duration of all crowd control effects Lissandra's abilities apply to the enemy by 5%. Stacks up to 3 times. When fully stacked, the target's blood freezes, and Lissandra steals 15% of their maximum mana.

wow thats creative AF Mana steal is super unique o.o but... how would it counter Katarina or energy types? :x

PokladnicaZla1 votes

Well this would give Lissandra a new niche* . Not saying its ideal,but its a really good idea. :)

19 19 191 votes

Well this would give Lissandra a new niche* . Not saying its ideal,but its a really good idea. :)

yesh <3

Zaunji1 votes

I suppose it could be changed to "steals 12% of the targets resource" but given the fact that some champs have small resource it might be too OP, I think it is ok for that part of the passive to just apply to mana, as the first part works well against everyone.

Her old passive was all about mana, so I just re-imagined it, this takes more skill, but always rewards a good Lissandra player with an effect that can help her win lane if she lands consecutive Q's.

Rhlax1 votes

Lissandra steals 12% of their maximum mana

I like your idea of increased CC, but mana steal part hurts tanks too much.

PokladnicaZla2 votes

Dont get the Hidden passive on W.A sanre is basicly a 100% slow.So why a snare+slow?

19 19 191 votes

Dont get the Hidden passive on W.A sanre is basicly a 100% slow.So why a snare+slow?

After effects on being rooted, it slows your movement speed but not too much. I'm seeing Lissandra as a VERY cold champion so I pictured how the enemy would feel if they were rooted with ice.

PokladnicaZla2 votes

Noob idea here:

PASSIVE: Bitter cold Whenever Lissandras hits an enemy champions with an ability,she reduces their damage by X% per spell hit.Max Y stacks.

Does this seem better?As an ice mage who can kill her targets with slowly freezing them to death,while reducing their damage and then finishing them off.She would be a great counter to high damage fighters on top and assassins on mid.

19 19 191 votes

Noob idea here:

PASSIVE: Bitter cold Whenever Lissandras hits an enemy champions with an ability,she reduces their damage by X% per spell hit.Max Y stacks.

Does this seem better?As an ice mage who can kill her targets with slowly freezing them to death,while reducing their damage and then finishing them off.She would be a great counter to high damage fighters on top and assassins on mid.

Wouldn't counter zed or talon since there passive gives them AD xD

PokladnicaZla2 votes

I think you understood me wrong or maybe i wasnt clear.I meant readucing the damage output,not their AD but all the damage they would do normaly,would be reduced by X% per spell hit on them.

19 19 191 votes

Dont get the Hidden passive on W.A sanre is basicly a 100% slow.So why a snare+slow?

changed it.

Kowe The Ewok2 votes

@Riot Meddler

** (New Passive:) Impairing Ice Lissandra's abilities apply 1 stack of "Impairing Ice" for 4 seconds. Upon hitting 3 stacks enemies will be unable to use dashes for 1.75 seconds.**

Flash and "Blinks" (Kassadin, Ezreal) still work.

This would fit her overall identity and concept of CC reliant mage who impairs enemy movement and rewards continious successful skillshots.

19 19 191 votes

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19 19 191 votes

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Fed by Snu Snu1 votes

I'll just quote myself on the ideas I replied to Meddler on the other thread for everyone to see then:

By the way, since her passive will be irrelevant after the final change, can we also have the much needed (and logical) change of her Q actually being an AoE slow instead of just a single target?

She currently doesn't have it because she would lower the cd of the passive by 6 with each attempt to clear a wave, so from a balancing point it does make some sense, but it the passive is no longer relevant, it would be a neat and much needed change.

On the debate about the actual passive though.

Also, would adding more utility for the team be a passive up for debate? Like a way to reduce armor(not a typo, just a way of supporting the team's AD members) to your targets or somehow shift your movement speed slows to attack speed slows (with mitigated results, like 1/4 or 1/3 obviously), etc.

Or, since her damage output has been shifted towards her Q so heavily, maybe a stacking mechanic. This could help her deal with tanks for example by having a small amount of % dmg in there. Nothing too strong though, just something like "the first target hit with Ice Shard will have a X stack applied to them. Ring of Frost will apply a X stack if it roots only a single target. Max stacks of 5. Upon casting Frozen Tomb on the target, the stacks are consumed and deal an extra 2% of max hp as magic damage per stack."

This gives an incentive to play around a little before casting Frozen Tomb, stacking up with Ice shard. Additionally, since it's the first target hit only, the lane poke wouldn't contribute to this. In general, it gives a reason for her to do an extended close combat skirmish in order to have the maximum possible damage output. In general, we are talking about ~6-8 seconds of having to be in medium range before going for the tomb.

Whether you find these passives possible or not, please take into serious consideration the Q buff if her passive goes, because it something that she could use, since all her utility is soft-cc(except for frozen tomb), she should at least have a decent amount of it.

19 19 193 votes

I'll just quote myself on the ideas I replied to Meddler on the other thread for everyone to see then:

By the way, since her passive will be irrelevant after the final change, can we also have the much needed (and logical) change of her Q actually being an AoE slow instead of just a single target?

She currently doesn't have it because she would lower the cd of the passive by 6 with each attempt to clear a wave, so from a balancing point it does make some sense, but it the passive is no longer relevant, it would be a neat and much needed change.

On the debate about the actual passive though.

Also, would adding more utility for the team be a passive up for debate? Like a way to reduce armor(not a typo, just a way of supporting the team's AD members) to your targets or somehow shift your movement speed slows to attack speed slows (with mitigated results, like 1/4 or 1/3 obviously), etc.

Or, since her damage output has been shifted towards her Q so heavily, maybe a stacking mechanic. This could help her deal with tanks for example by having a small amount of % dmg in there. Nothing too strong though, just something like "the first target hit with Ice Shard will have a X stack applied to them. Ring of Frost will apply a X stack if it roots only a single target. Max stacks of 5. Upon casting Frozen Tomb on the target, the stacks are consumed and deal an extra 2% of max hp as magic damage per stack."

This gives an incentive to play around a little before casting Frozen Tomb, stacking up with Ice shard. Additionally, since it's the first target hit only, the lane poke wouldn't contribute to this. In general, it gives a reason for her to do an extended close combat skirmish in order to have the maximum possible damage output. In general, we are talking about ~6-8 seconds of having to be in medium range before going for the tomb.

Whether you find these passives possible or not, please take into serious consideration the Q buff if her passive goes, because it something that she could use, since all her utility is soft-cc(except for frozen tomb), she should at least have a decent amount of it.

I would have to agree that she does have a soft CC, most games end below 30 min mark and by that time lissandra isn't strong enough to deal damage, shes like a second support in a way with her CC but most of the time it isn't enough to do a play changer, it takes time for lissandra to reach that burst but I've seen other champions burst hard mid game like annie, azir, brand and others.

For example, people claim annie is the most balanced champion right now which I highly agree but Annie can do what Lissandra can but better because of how annie can stack stuns so quickly and easily so she has that CC power and BURST power early-mid game while Lissandra struggles because she needs to be close in order to do her job. Being in mid against a mage and have to constantly move foward or hope your skill shots land is so risky due to the fact that ganks can lead to lissandra's death, if anything... Lissandra needs power like meddler says. Either give her a burst power or a CC+ power. Lissandra is as squishy as any other mage so I find it pretty harsh on lissandra to sacrafice herself to be in the center all the time due to her lack of range and the need of skill shots when other mages such as ryze, annie, malzahar, and sometimes fiddlesticks are point and click.

I mean looks at Xerath, his CC power is INSANE he even has an INSANE burst WITH an INSANE range and he is such a lane bully, his base movement speed is faster than lissandra which I find absurd :/ With all honesty I hope Meddler either takes our suggestions or create a passive that WILL reward power to Lissandra.

PokladnicaZla1 votes

Annie isnt really that balanced...

The only thing she needs is her damage from cast (at later lvls) shifted to her Tibbers damage aura.

19 19 191 votes

Annie isnt really that balanced...

The only thing she needs is her damage from cast (at later lvls) shifted to her Tibbers damage aura.

She's short range that's why she is what she is now and she's basically like a yordle too when it comes to HP armor/MR. I compare her A lot to lissandra because her and annie are both short ranged but Lissandra is more less range than annie and the fact that lissandra has to be in someone's face to W, R. It would be nice if Lissandra's range on all her skills except her E will increase her range within every level but I think that would be too much things to remember and handle but then again Lissandra is a 6300 Champion so she has to live up to her worthy price.

PokladnicaZla1 votes

The price 6300 means she is a newer champs,not that she has to be stronger then older champions(but sadly its like that in most cases).

Annie isnt that really short ranged. Q has 625 range (same as AA-range which is the second highest lvl 1 AA range),while her insta R has 600 range which max damage is 210/335/460+100% AP (couting in summong damage+tibbers passive when casting).

Playing against a full AP Annie is one of the worst experiances there are in the game.

Fed by Snu Snu1 votes

600 range is short-range for spells to be honest.

PokladnicaZla1 votes

+Tibbers 290 damage aura. + Its instant,its doesnt have a delay.

19 19 191 votes

+Tibbers 290 damage aura. + Its instant,its doesnt have a delay.

depends on the items because I've seen top laners, mid laners and bot laners HP go down to less than half on a stream.

PokladnicaZla1 votes

Well the item choices cant be that wide,considering she is a burst mage you would mostly buy AP on her. AT lvl 16 she does 460+100% AP damage (summoning+aura).That aint bad mate. :P

19 19 191 votes

Well the item choices cant be that wide,considering she is a burst mage you would mostly buy AP on her. AT lvl 16 she does 460+100% AP damage (summoning+aura).That aint bad mate. :P

every time i see someone comment on this thread I keep hoping its meddler -_- I WANT HIS RESPONSE ;-;

PokladnicaZla1 votes

And im hoping for a Lulu buff or mini rework,but it aint gonna happen so soon. :(((

Know the feeling bro.

19 19 191 votes

And im hoping for a Lulu buff or mini rework,but it aint gonna happen so soon. :(((

Know the feeling bro.

I like it when I see a lulu rekting nasus (x

PokladnicaZla1 votes

I like to see huge characters like Nasus,Zac... turned into cupcakes. 3:))

19 19 191 votes

I like to see huge characters like Nasus,Zac... turned into cupcakes. 3:))

LOL! XD

thinking man1 votes

[deleted]

19 19 191 votes

R: Hidden Passive Enemies who are in range of Frozen Tomb are stunned for 1.75 Seconds

Completely broken and terrible idea.

that's what you think.

thinking man1 votes

[deleted]

19 19 191 votes

R: Hidden Passive Enemies who are in range of Frozen Tomb are stunned for 1.75 Seconds

Completely broken and terrible idea.

that's what you think.

Yeah because a 1.75 second stun the size of an Amumu ult would be balanced.

could be 1.25 but the amount of OP champions that are out now, we gonna need someone to tame them like the animals they are.

thinking man1 votes

[deleted]

19 19 191 votes

R: Hidden Passive Enemies who are in range of Frozen Tomb are stunned for 1.75 Seconds

Completely broken and terrible idea.

that's what you think.

Yeah because a 1.75 second stun the size of an Amumu ult would be balanced.

could be 1.25 but the amount of OP champions that are out now, we gonna need someone to tame them like the animals they are.

That logic is absolutely terrible.

Also I don't think they should buff Lissandra since she already kites so stupidly well.

The power of the 4 passives also massively favors the R/W and maybe the E, the Q one is near-useless and anybody who uses the passive on that would be a joke. The other three (especially ult) would need some nerfs and the Q one would need some buffs for it to be a viable passive.

Yea I know its logically terrible I just don't feel like playing with you right now, read other comments about lissandra, Not in the mood to play who's right and wrong.

SpecterVonBaren1 votes

What if we did something interesting with her cold/ice theme and had her passive be something like, "When Lissandra hits an enemy champion with one of her abilities, she increases the cooldown of that champions abilities by X%, stacking up to three times, this passive cannot be triggered on the same champion within X seconds." It would be an interesting way to take slows that other ice themed champions don't have. Or we could have it so her abilities apply an attackspeed slow, make her the anti DPS mage.

19 19 191 votes

What if we did something interesting with her cold/ice theme and had her passive be something like, "When Lissandra hits an enemy champion with one of her abilities, she increases the cooldown of that champions abilities by X%, stacking up to three times, this passive cannot be triggered on the same champion within X seconds." It would be an interesting way to take slows that other ice themed champions don't have. Or we could have it so her abilities apply an attackspeed slow, make her the anti DPS mage.

that's op actually, increasing someone's cooldown xD

SpecterVonBaren1 votes

What if we did something interesting with her cold/ice theme and had her passive be something like, "When Lissandra hits an enemy champion with one of her abilities, she increases the cooldown of that champions abilities by X%, stacking up to three times, this passive cannot be triggered on the same champion within X seconds." It would be an interesting way to take slows that other ice themed champions don't have. Or we could have it so her abilities apply an attackspeed slow, make her the anti DPS mage.

that's op actually, increasing someone's cooldown xD

Well I was thinking it should be a small amount without stacking it and once it's at maxed stacks it's still only best for use against champs like Trundle or Kog'Maw who have low cd abilities used intermittently with auto attacks or that make use of sheen since it only causes a higher cooldown if the ability is already on cd.

Or say Lucian dashes in to engage on her and she hits him damage and he tries to escape but he can't use his dash quite in time because it's still on cd.

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