"Akali 2.0 is only cancer when strong"
When was she ever weak?
When was she ever weak?
I remember when she was gutted.
Where.
V1.0.0.153
Diana is BROKEN AS FUCK, no doubt about that Thank God nobody knows how to play her well
Naa ppl are just too hyped about mid Diana, but she sucks since she shoves the wave and has no gank escapes so gets screwed if she doesnt kill her laner quick
The hidden OP is Sated AP/Offtank jungle Diana
S Diana 2 is really good with her.
I remember when Diana's E used to pull you from farther away and hold you in the air a fucking eternity. Good times.
The sole fact she has to land Q first, is enough in my book to not be called "cancer", as long as Akali is allowed to exist.
Akali has to land Q first in order to do damage. Diana can just AA twice on the creep wave and W R without the need of Q and gg, outraded.
Landing a point and click is so hard am I right?
Akali's Q is a Point and Click and she gets way more damage than Diana with her AA amp. Also, the only point that Diana can actually engage without Q is when she's fed beyond hope, which Akali can also do if she's just as fed.
Diana has infinitely higher burst than Akali. Akali needs 2 rotations to kill her target while Diana just presses QRR and instantly kills you. If you somehow survive, her shield or passive proc will kill you
Akali can just mash face on the keyboard and it won't matter in the end.
If Diana won't land Q first, she already loses a third of the damage.
https://www.youtube.com/watch?v=KgSAu8p_o7k Yes, akali would have definitely been able to do something like this. Enough BS about her being dependent on her Q once she has ap, she can press R and 100-0 you.
Considering they had 0 CC left?
Yes, Akali would be able to do something like that just fine.
Plus, you are showing me a situation where every champion with AoE damage and/or CC would be able to get an easy triple.
Put Syndra in Diana's place? Triple. Put Yasuo in Diana's place? Triple. Put Fizz there? Triple. Talon? Triple. Orianna? You got the idea, I hope.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZkTHy9B6,comment-id=0003,timestamp=2016-02-06T11:52:21.343+0000)
The sole fact she has to land Q first, is enough in my book to not be called "cancer", as long as Akali is allowed to exist.
Actually, Diana can RQ. It takes some practice and removes basically all the counterplay she has.
She can Q, then R before Q hits, but casting Q after R requires some korean latency.
Surely I couldn't do it with 60 ms.
Can you actually still do that tho? I heard from people the R ---> Q only worked during her on release days because her R had a longer range the time to get to her opponent was longer so when at max range it was practically always gonna work
If Crescent Strike hits the target that was just affected with Lunar Dash, Lunar Dash resets.
Cassio got very similar mechanic, as her Twin Fang checks for poison twice, on-cast and on-target-hit.
In theory dashing first then casting Crescent Strike could work, but I'm not sure if Q's cast time isn't too long to do that.
I was talking about her RQ combo not the QR combo, I'm sure the RQ combo no longer works, I've never seen anyone pull it off lately
I was talking about her RQ combo
That's the entirety of my post.
Oh I read the first and second paragraph properly then I read the 3rd just now
Her Q is weird to dodge.
When a Diana player gets used to her Q, they should have an easy time landing it against unexp players
Experienced players win against inexperienced players.
Literally never.
The real problem is jungle diana, after 6 she starts 1shot ganking all lanes with her 100% uptime kit (no cooldowns unlike other heros).
is the stuff of nightmares, thank god it's rarely used.
Sated Diana is never played because you have zero power until you get sated and against any half decent jungler he will have snowballed the game so much that your team will already have lost.
Believe me, I've played a lot of sated Diana and I know how powerful it can be. However, you're basically telling your team to play a 5v4 for 15-20 minutes until you actually get some decent combat stats.
If your team hasn't lost horribly by that point then they would have absolutely dominated if you just went runeglaive instead. It just delays Diana's power spike too much to be useful in close games. It's like going RoA and Seraph's on a mage. Yeah it's insanely powerful once you scale up but you're not very useful before the 20 minute mark. Since junglers are most impact full in the early game it's usually not wise to delay your power spike that long.
18 CD on only CC = 100% uptime.
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZkTHy9B6,comment-id=00040001,timestamp=2016-02-06T12:16:30.966+0000)
18 CD on only CC = 100% uptime.
That's the time you move to another lane after ganking lol
Compare that with
etc
Well, Vi for example can gank pretty easily pre 6, for that matter.
She's been weak since three weeks after her release.
akali just got a buff on pbe so no worries guys. she'll be back.
akali just got a buff on pbe so no worries guys. she'll be back.
Ult speed isnt a buff to return her.
Her ult is still bugged so the missile speed increase doesn't do anything to it
She has no escapes and is hard countered by any form of CC. She is essentially an assassin that has traded any form of escape for some extra tankiness.
She's a situational pick and in most comps she struggles, especially in late game. The problem is people don't respect her mid game power spike and allow her to get fed, hence why people think she's OP. Yes, a fed Diana is absolutely terrifying but you can say that about a ton of champions. Don't feed her and she's not amazing or anything.
Rofl, I bet you downvoted people to oblivion when everything you stated was applied to akali, except the tanky part. Funny how 10 mr/Armor made akali way too tanky for an assassin, meanwhile diana.... In late game, she just W-R and you get bursted to 100 hp.
I have no idea what you're talking about. Akali is in clear need of some buffs. Also, it's literally impossible for Diana to 100-0 someone with just W-R. That would mean each of her abilities would be doing 800-1,000 damage each which would require Veigar levels of AP.
Honestly, beside two appearances at world Diana is never seen at high levels of competition because she is very easily countered. She requires the right team comps and the right enemy comp to achieve her God like levels of power.
I'm sorry that you have issues shutting her down but it's really not that hard. I recommend playing her and seeing how people counter her.
I'm pretty sure he mean's QRW. And 200 AP on Diana at lvl 11 gives that combo ~1200 raw magic damage in less than 1 second. 200 AP is easily reachable by then via Abyssal, a NLR, and runes/masteries.
If the 1200 magic damage doesn't kill you, then the extra ~400 mixed damage from 3 autos will certainly finish you off unless you are a fed tank.
And how is that different than any other assassin? Can a Zed or Talon or LeBlanc or Fizz not do the same thing with their combo?
Or the even better question, if Diana couldn't do this to a squishy how viable would she be? If Diana couldn't deal 1200 magic damage with her combo would anyone player her? What would be her role if she couldn't assassinate carries?
Actually, no. Only Talon, and he's pretty much in the same boat. Everyone else has their burst either delayed or taken place over a few seconds. That's pretty much why Riot kneecaps Talon and Diana whenever they pop up. She also has a really strong initiation for the team, better than Fizz's to be honest. It might not do damage, but who cares if you have an Ori mid and MF bot?
She's also pretty good at cleaning up stragglers due to her low-counterplay.
Whatever you are smoking I want some of it. You're telling me LeBlanc, Zed or Fizz can 100-0 someone with their combo?
And unlike Zed, Talon, Fizz and Leblanc, Diana has no escape. All she gets is some extra tankiness and an AoE slow. Not complaining because that extra tankiness is very nice but it's hardly of overpowered.
Yes, I am telling you that LeBlanc, Zed, and Fizz (even Talon) can 100-0 someone with their combo.
Go home, you're drunk.
So what's your point then? Diana is doing what assassins are supposed to do. The only difference is she trades tankiness for an escape which I feel is a pretty reasonable trade.
Also, it's literally impossible for Diana to 100-0 someone with just W-R. That would mean each of her abilities would be doing 800-1,000 damage each which would require Veigar levels of AP.
This:
I'm pretty sure he mean's QRW. And 200 AP on Diana at lvl 11 gives that combo ~1200 raw magic damage in less than 1 second. 200 AP is easily reachable by then via Abyssal, a NLR, and runes/masteries. If the 1200 magic damage doesn't kill you, then the extra ~400 mixed damage from 3 autos will certainly finish you off unless you are a fed tank.
You said she couldn't do what the dude was describing. I was merely correcting it to QRW and explaining that she can indeed do what he is describing when that is accounted for.
Everything else has just been trying to respond to your assertions on my views.
And his whole point was that Diana shouldn't be able to do that. So why chime in if you don't agree with his point?
My point is that Diana would be worthless if she couldn't do that.
That's really downplaying her siege potential, her dps, and her low counterplay initiation. She's no comeback-Katarina, but she can easily help out the team without directly bursting people down. To be honest, her ult should only dash her to marked targets, not just whoever she clicks. It's for the same reason why Talon shouldn't be able to hit all parts of all 4 of his spells within the same span as Rengar just by pressing E. At least Rengar has to ult, wait to stealth, and charge up some CP. Talon literally just presses E and he can unload everything in virtually the same timeframe.
Almost identical with Diana. She has more counterplay in that hitting Q first is what gives her more burst, but if RW is enough to finish a target, you're just dead within 825 range. Zed? You can dash or flash his ult, making it useless. You can dash away from Leblanc and Fizz (for the most part). Diana and Talon just follow you because it's targeted to the champion.
Low-counterplay champions are very strong because they have low-counterplay. She doesn't need to have nerfed damage. She needs to have more counterplay in her kit.
If she dashes to a non marked target it negates a ton of her damage potential. How exactly can you flash a Zed ult? It's point and click just like Diana's R.
Diana has some pretty huge counter play. Zero escape means that you can punish her hard for any misposition. And form of hard CC completely counters her. Zhonya'a is pretty much a required item on her because of her susceptibility to being burst out. Yes she can put out a lot of damage but she can be focused and deleted just as easily.
If Diana's role isn't to burst out squishing than what is it? I've asked this question multiple times and no one has answered it.
I just answered that question in the reply your responding to...
That's really downplaying her siege potential, her dps, and her low counterplay initiation. She's no comeback-Katarina, but she can easily help out the team without directly bursting people down.
As for the difference with Zed ult: Diana uses W preemptively, ults you and gets both to eal damage near instantaneously whether you flash or not. Zed ults you, he may or may not get his skill shot damage on you, but you can flash regardless when he arrives and the spell pops for virtually no damage.
[{quoted}](name=Tobi Only Sways,realm=NA,application-id=3ErqAdtq,discussion-id=ZkTHy9B6,comment-id=00080000,timestamp=2016-02-06T22:33:53.918+0000)
Rofl, I bet you downvoted people to oblivion when everything you stated was applied to akali, except the tanky part. Funny how 10 mr/Armor made akali way too tanky for an assassin, meanwhile diana.... In late game, she just W-R and you get bursted to 100 hp.
Yeah, that combined 430 (+ 120% AP) scaling on her WR is 100-0ing ... nobody except a Sona who's just came back after DCing from level 10.