Fizz 5.7

shadecrapper··3 votes·2,611 views

Uhhhhhhhh. So, RIP Fizz. His W is now what it was before the change but now weaker if im not mistaken... What is going on? His play has already dropped pretty low, and now he wont even be in the game. He used to be feared, now when I see him Mid I just laugh, but after 5.7 why play him at all. Him being a jungler just got killed, he's a joke of a mid laner, what to do with him now?item 3070 Fizz item 3070

18 Comments

JustMyBassCannon3 votes

...Go back to playing him as an assassin with counter-play instead of a bruiser with none?

BluePolarizer1 votes

his counterplay was that his DPS was shit compared to real autoattacking bruisers like Jax, Xin Zhao and Yi if he landed ult on wrong person/missed ult as well as requiring way more items for tankiness. That's why his play rate has been plummeting even before the nerf.

JustMyBassCannon1 votes
  1. "He had lower DPS compared to the three highest AA-based melees in the fucking game" is not counter-play.

  2. Blade of the Ruined King and Skirmisher's Sabre. That was literally all the offense he needed. Then he built tanky and did not give a single fuck, like Irelia but with untargetability.

BluePolarizer1 votes

If he got skirmishers that means he was jungle. Why are you not abusing his weak farming and slow clear? He clears way slower than Yi and even Xin Zhao and jungle Jax. Also statistically both his win rate and play rate have been trending down.

JustMyBassCannon1 votes

{quoted}

If he got skirmishers that means he was jungle.

Or that he just took smite and laned with it, because you can do that, y'know. Use it to take the occasional buff+farm on your way to the lane, because you can coordinate that with your team without problems.

BluePolarizer1 votes

then abuse him in lane with ignite.

JustMyBassCannon2 votes

...Smite has less than half the base cooldown, has a charge system that allows someone to use Smite twice in 15 seconds, and Skirmisher's reduces the damage dealt by the target while also giving the wielder True damage burn.

On top of all of that, it's Fizz. Good luck with that, cap'n.

BluePolarizer1 votes

except he doesn't get to use smite on you until 850 gold.

if Fizz is that ridiculous, play him and get diamond? he is only banned 25% of the time and has a 47% win rate.

JustMyBassCannon1 votes

Did I ever say Fizz himself was a ridiculously designed champion?

No, what I said was that AS-Bruiser Fizz is broken as fuck, and returning him to the melee DoT assassin design was a better idea than letting him build tanky of all god-forsaken things.

kcStranger2 votes

I've seen a lot of confusion about this. The change ought to be a buff, at least for AP Fizz. Let's break it down:

Old W: Passive--20-60 damage + 45% AP over 3 seconds Active--10-50 damage + 4-8% missing health on hit

New W: Passive--20-60 damage + 45% AP + 4-8% missing health over 3 seconds Active--10-50 damage + 25% AP on hit

What has gotten better:

  1. Missing health damage now applies on any auto, not just after ability activation.
  2. Active now has a 25% AP ratio

What has gotten worse:

  1. Missing health damage will not all be dealt if the enemy is hit again before 3 seconds (the passive duration refreshes).
  2. Missing health damage applies over 3 seconds instead of instantly.

Note: Activating W does not turn off the passive effect. However, the damage over time from the passive will refresh on additional hits (so if you hit your opponent, then hit them again 1 second later, the last two seconds from the previous hit don't get dealt).

In a previous iteration of this post, I said the change was very nearly a straight-up buff. However, it's probably a nerf for AD Fizz because that build relied on getting a lot of attack speed to generate many, many missing-health damage procs. For AP Fizz, though, the change should be nice since he doesn't rely on W damage so much, and gets an extra AP ratio to play with. I expect that the default build will become something similar to what Keane has been playing in LCS (in one playoff game he built Abyssal Scepter/Frozen Heart/Sorcerer's Shoes/Trinity Force/Zhonya's Hourglass, then the game ended). This gives you enough damage to do good work, but also some tankiness so you don't just die for your trouble when you go in for all those autos. I think he'll make a comeback as a mid-laner and be seen a bit less top.

ModAcademy Kayn2 votes

If you are referring to AD Fizz then please go die in a hole. If you are referring to AP Fizz this is a buff.

kcStranger1 votes

It's actually a buff to AD Fizz too, honestly. It's just not as much of a buff to AD Fizz as to AP Fizz.

ModAcademy Kayn4 votes

Ima just use an example. Each X equals an Auto-Autoattack. Y will be the damage from his missing health damage.

5.6 Fizz X+X+X = 3Y
This means he procs it 3 times.

5.7 Fizz X+X+X = 1 2/3Y 5.7 Fizz DoT refreshes instead of stacking so he only gets 1/3 for consecutive AA and will get the last 3 ticks when he stops.

This difference is 1 1/3 worth of damage. That is a considerable amount off.

kcStranger1 votes

Ack, I missed the fact that the passive refreshes with additional hits. Yeah, it may very well be a nerf to AD Fizz. I still think it's a nice buff to AP Fizz though, just because you have an additional AP ratio to play with.

ModAcademy Kayn2 votes

Cool. Glad I helped ya understand.

ZephyrDrake2 votes

so the only way you knew how to play him was as someone who built tanky and was still able to function as an assassin to some extend? sorry but i'm glad you are not going to play him anymore

shadecrapper1 votes

No, I played him before his rework and after. He was too strong before, but I think they just did a poor job reworking him. They nurfed the wrong ability and did something monstrous to another. His QW combo was okay IMO, they needed to nurf his E tho. Most assassins have that one or two abilities that will chunk you, ult to finish the job, and one to get away. Fizz had 3 to chunk/finish you, 3 to get away(his ulty slows you) and then his ulty for over kill. His rework where his Q is now purely mobility, his was on hit 8% of remaining HP (now its back to what it was + so AP) E untouched and ulty makes him deal more damage to you for a couple of seconds was strange. They turned him into a bruiser. They should have nurfed his E and called it done. Take most of the damage from his E and leave the mobility, CC, and troll ness of it. He would have been fine. Turn him into an assassin with the same concept as every other assassin. Such a simple fix idk why riot just didnt do this.

Fízz Bøt1 votes

I really don't know. I still seem to do fine with him. Sometimes, I come back into a game from being AFK and am 8 levels below but still manage to come back with cs and kills. He works really well with me. I suggest using AP Fizz and buying pots to stay health and full before going for your all in at level 6.

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