question about the future of AP junglers
@any Rioter
I feel like the champions that want to build runeglaive in the jungle are very limited, and that the big AP junglers can be counted on one hand (
,
,
,
).
's off building devourer, and any other magic damage jungler will want to build cinderhulk because they're tanks.
also builds it from time to time, but she's much more of a hybrid and can pretty much build any jungler item. Everybody else (provided they actually build AP) is pretty much just better off played in the mid lane or the top lane (
and
).
What I want to know is if you plan on making the jungle a more habitable environment for magic damage dealers, if you think it's fine right now, or if there are simply bigger tasks you think you should be handling at the moment.
Have you guys considered giving jungle monsters magic resist? For almost all AP junglers, and even the ones that build tanky, there aren't really any good Marks those junglers can take other than attack speed, which really don't offer that much benefit in ganking (with a small handful of exceptions like diana or kayle). Giving monsters magic resist would allow many magic damage junglers to take magic penetration (or hybrid for that matter). If you take penetration now, you basically have to focus on ganking early since your clears aren't really all that great but you do some sweet damage to champions. Attack speed marks have the opposite problem, where your farming is good but your ganks aren't really all that great and its hard to find a healthy balance between the two. Mixing the runes don't really give you good enough of either.
The only thing to do would be to modify the monsters health and armor to make sure other clear times on AD champs wouldn't be affected and that clear speed would only be slightly lower than all Attack speed reds. Which would probably be a lot of math.
I'm mostly curious if you've thought about this, if you plan on making more mid laners able to go to the jungle, and if you think you'll change the mage jungle item up again to not so heavily favor low-cooldown mages (granted, low cooldowns are probably a necessity for jungling regardless of the state of the item, unless your name is fiddlesticks). Perhaps even release more AP junglers that aren't also just better mid-laners most of the time.