Sejuani is broken

Captionbubbly··37 votes·3,574 views

This isn't some bad rant about how she can 1v5 or some shit no, im putting facts and stating something worth listening to. 15% playrate. 15. yet she has a 55% AVERAGE winrate. Honestly thats complete bullshit. She sounds no skill I mean looking farther into op,gg Just maxing W then E then Q gives you a 65% AVERAGE winrate out of 12000 games. thats a shitton of games for it to be that high. She has really nice early ganks and such but i feel shes a bit to powerful where she stands throughout the game. She falls off late game sort of but even then shes a complete cc machine with a point and click ult stun (honestly) Her winrate is still above 50% thoughout the entire game. I feel she has no real counterplay. You could cc her, sure but shes really tanky overall and cant really burst you down more just cc you for her team. So you cant stun her, because if you do youre letting her teamates complete destroy you since you used most of your cc on her (she probably wont die either) if you dont cc her then she'll cc you. Its a lose lose situation. She doesnt have that low of mobility her dash is pretty decent. her skill shots are sort of troublesome to hit though but then her w passive is sort of gurantees it for ganks. You could say all you have to do is counter jungle and shut her down early but lets be honest shes just another tanky support, it doesnt matter how much gold she has all that matters is that she can cc your entire team.

32 Comments

LankPants8 votes

Sejuani's entire rework was a mess. It simply shouldn't have been given the green light.

I don't even think she's just overtuned, I think the whole rework is broken by design.

I Main Swain2 votes

{quoted}

Sejuani's entire rework was a mess. It simply shouldn't have been given the green light.

I don't even think she's just overtuned, I think the whole rework is broken by design.

exactly how i feel. sejuani was my first jungler and i love her to death, but i HATE the new rework. the only thing i like is that her early game isnt as vulnerable but thats equally if not more just due to jungle itself becoming a little less difficult. imo they should revert the rework and just shift some of her late game damage onto early game tankiness so she can still be viable those first 10 minutes. also pls give us back some "selfish" tank items instead of just all these support items i miss my 8k hp sejuani build :(

LankPants1 votes

I wouldn't even like to see Sej's power shifted if she was reverted TBH. I think that the late game tank identity is something that's missing from League right now and the game's worse off for it. I actually miss Sej as a late game hyperscaling tank and I really don't see why it was changed.

I Main Swain1 votes

{quoted}

I wouldn't even like to see Sej's power shifted if she was reverted TBH. I think that the late game tank identity is something that's missing from League right now and the game's worse off for it. I actually miss Sej as a late game hyperscaling tank and I really don't see why it was changed.

the only reason i think they should shift a little power is because her early game was so weak that almost any effort whatsoever at any point to disrupt her jungling would completely trash her whole game until like 20-30 minutes, but at the same time late game (at least with my build) her w would straight up deal 1k damage pre-mitigation.

Yaskamasandwich5 votes

Most, if not all, us Sejuani mains hate her rework. They turned her from an anti-marksman hyper tank into their early game and Marksmen's little bitch boring stun bot. I've killed Vaynes with their support because I had all 6 items with a Thornmail. Now she deals no damage and relies on her stun. She completely drops late game harder than Pantheon if anyone with half a brain realizes that Hourglass and Quicksilver Sash/Merc Scimitar completely shuts her down. Got stun stacks on the target? Stunned them? It's Kay, boop, now She's useless because a stun bot can't stun their primary target. That and they put all her tanking power into her passive, which she doesn't even control. She's not a tank anymore IMO. Just a boring hyper early game stun bot diver with no control of her tankyness.

Edit: spelling errors.

GrievousFetus4 votes

Just pink the ult

Red Wreckage2 votes

I've always hated that pig riding cow ever since I first saw it in one of my games somewhere around in season 5. No matter how OP/UP it is, I just hate it so much

Forget the carry...I just focus this shitchamp whenever I find it in opposing team. build fort in enemy jungle and just not let is play that game.

Thefrostyviking2 votes

This is what happens when people let tanks get strong, and in accord to the people's wishes and complaint about Tanks being weak, we now have Seju, maokai and cho leading the charge by facetanking everything and a little extra.

Or a ton extra.

Best princess EU13 votes

cho has 50% win rate maokai has 50% win rate

sejuani is not the standard balance of all tanks atm

Thefrostyviking1 votes

But they both do have over 8% playrate though, and maokai is nearing a pick or ban status in worlds if the commentary is to be believed.

Seju is immensely powerful in soloq though i agree, teams made up of scattered individuals are much more vulnerable to her ultimate which is a huge thing i believe.

Because if it were only tankiness or CC then mao and cho aren't any worse than her, however, her ultimate is a game changer in soloq even though it can only stun one person and slow the others around.

Nowadays it's like a shorter Ashe ulti with a big aoe slow around it, this on a melee tank using it to get ontop of someone is quite the scary thing.

I guess that the biggest thing aside from her ultimate is that she can run away and charge her passive though, it acts like a free gargoyles stoneplate post lvl 14, 3 seconds of a lot of bonus resilience and damage migration, then she can followup with the actual stoneplate for additional 3 seconds of being nigh invincible......and since she doesn't deal damage anyway at that point thats perfectly fine for her.

But i still would never call Cho and mao weak, ever.

They´ve proven their worth in good hands a ton of times over.

Corriandr7 votes

Sej is in an interesting spot.

If there isn't one additional Melee on her team to stack her passive she can be underwhelming. But with a melee to help stack, she is strong -especially in skirmishes ( up to Xv2 or Xv3) where she can get a CC on at least two, if not 3 people with a melee to help. And given the lack of coordination in solo Q, where skirmishes have a higher chance of happening, that will make her strong there.

In coordinated teams....eeeeeeeh. I think she's alright in those situations - no where near the levels of BS that Galio, Mao, and Cho are.

I still miss my pre rework Sejuani, though [sg-soraka]

Thefrostyviking3 votes

Pre rework Seju was kinda fun, i´ll never forget the times i dove ontop of the enemy marksman and support and actually killed the carry as long as it wasnt Vayne.

Her ability to just grind someone down with W was actually strong with some items, which most people didn't expect at all.

Now she´s this extremely tanky and stun locking terror that doesn't go away though, even if she doesn't hurt anyone much.

Captionbubbly1 votes

although i agree with what you said ive played agaisnt alot of maokis and chos, in my opinon i feel that cho is alot worse then sejuani in the sense that he has a very bad early game and needs to scale but even after scaling hes still around the same spot as sejuani whos really strong early and carries that same strength lategame. Maokai on the other hand is alot like her in terms of overpowered but his ult is no where near as good as her ult and kit wise i feel sejuani is still better with better cc (although maokai has alot more damage ) plus toplane is for the melee sure a teemo ro gnar could go top but then she still has enough cc although less then maokai who would be alot better in that sinerio (plus if there isnt another melee its already a loss since that means your all squishy and tanks are broken)

Penns1 votes

kalista has 49% win rate

[poppy-wink]

Succubús GF1 votes

cho had a huge wr prior to the little nerfs he got

Succubús GF2 votes

her r is a skillshot

point and click ult stun (honestly

Captionbubbly1 votes

{quoted}

her r is a skillshot i know it was an overexaggeration to the fact that even if you dodge the middle its so big that youll still be slowed until you get out of it ( little room for escaping) plus its not that hard to hit the stun in a gank (its like a point blank ashe arrow with a bit more skilled required)

Leaf on Bush2 votes

Not allowing her to Q over terrain could already achieve a lot without taking away too much of her kit, if you don't want that, her percentage health damage could also be tuned down, including her damage to jungle camps. Or at least make it current health damage to emphasize her role as initiator. Her maximum health damage makes her too good at cleaning up and finishing off opponents on top of her strong initiation.

DunkinNoobs1 votes

She's broken and she's boring and I hate playing her. This rework blows.

Solidair31 votes

Meddler said she's up for nerfs, so we'll see what she gets.

Mister Support1 votes

{quoted}

This isn't some bad rant about how she can 1v5 or some shit no, im putting facts and stating something worth listening to. 15% playrate. 15. yet she has a 55% AVERAGE winrate. Honestly thats complete bullshit. She sounds no skill I mean looking farther into op,gg Just maxing W then E then Q gives you a 65% AVERAGE winrate out of 12000 games. thats a shitton of games for it to be that high. She has really nice early ganks and such but i feel shes a bit to powerful where she stands throughout the game. She falls off late game sort of but even then shes a complete cc machine with a point and click ult stun (honestly) Her winrate is still above 50% thoughout the entire game. I feel she has no real counterplay. You could cc her, sure but shes really tanky overall and cant really burst you down more just cc you for her team. So you cant stun her, because if you do youre letting her teamates complete destroy you since you used most of your cc on her (she probably wont die either) if you dont cc her then she'll cc you. Its a lose lose situation. She doesnt have that low of mobility her dash is pretty decent. her skill shots are sort of troublesome to hit though but then her w passive is sort of gurantees it for ganks. You could say all you have to do is counter jungle and shut her down early but lets be honest shes just another tanky support, it doesnt matter how much gold she has all that matters is that she can cc your entire team.

Not trying to dismiss your point because Sejuani is strong and I'll come back to that, but generally don't trust the stats from sites saying things like "X item gives Y% WR" or "X skill order gives Y% WR". Those stats can be extremely off like for example with Sejuani it shows that every which way you max skills will somehow result in a win rate higher than her average which simply makes no sense.

Now, Sejuani is strong for her state and it's for a few reasons but none of which you stated. First of all...she has no passive on her W, I think you're thinking of her E but that takes set up and a lot of telegraphing. Her ult also isn't point and click it's a skillshot and only hard CCs one person not the entire enemy team like you stated. Now, why she is strong is due to the scaling of her passive as well as her being overly reliable when focusing a single target. Her passive scales in 3 ways across game time, the internal cooldown is lowered over game time, the time the passive lasts after taking damage goes up, and the flat resistances given also scale up. If you want to hit Sejuani in a way that will affect her, change the time her passive lasts up from 1/2/3 to 1/1.5/2 seconds. The other strength she has is that any player who knows the basic Sej combo of W > auto > Q > auto will get all 4 stacks for the E stun very fast giving not much time to react. The only possible change I could think of to this one would be to make only the 2nd half of W give a passive stack but that would actually be a pretty hard nerf, would much rather see the passive duration go down than this.

Btw, this is coming from a big time Sejuani main.

Rainfall1 votes

riot keeps her broken so that people dont complain about the tank update.they do that with every class update.(thats why talon is at a high winrate even higher in high elo).

Linna Excel1 votes

She's not broken, just OP. Meddler confirmed they are looking into nerfing her.

ForFoxSakes1 votes

Shes strong right now bc ADCs are rampant and she's good at locking them down. In other metas she doesnt bring enough damage when assassin/duelist junglers were rampant and wasnt picked. So when a champ is only picked when the meta determines it then obv they'll have a strong winrate

Dodge her W double proc and shes left with just slow autos in hopes of getting 4 stacks to be useful. She needs team mates to follow up on the CC

Total Eclipse1 votes

IMHO the champ is overpowered, not broken

SweedishGunner1 votes

100% P/B at worlds so far.

Fear the Kayn1 votes

IMO ALL tanks should deal so little damage, they are physically incapable to dueling anyone with lifesteal (without GW). They should be big targets with a lot of CC, but VERY little damage. I think Sej falls into the catagory of 'does waaaay too much damage for a tank'.

Azazel Aerternum1 votes

When you see Sejuani, lock in Malzahar.

Take heavy CDR in your runes, and rush out a morello, aiming for 20% cdr from runes, 20% from morello.

Alternatively rush out RoA into Morello, either one works fine, it depends on preference.

(RoA) Morello, then liandrys, voidstaff, ryalis, and sorc boots at some point. If you didn't take RoA, grab Banshee's Veil, it'll double down on your aloofness from passive.

Same is true when against Rammus, Vladimir, Sejuani, Zac, or any other extremely tanky champ.

Don't pick him just for the ult, its unreliable due to the ease of gaining access to Qss, cc removal from support item, or simply being cc'd yourself. The ult isn't bad, but the gem is in the E + W + Q extremely high dot damage on single target while being annoying for the entire group. It allows you to shred tanks.

Never lose to Sejuani again.

Captionbubbly1 votes

{quoted}

When you see Sejuani, lock in Malzahar.

Take heavy CDR in your runes, and rush out a morello, aiming for 20% cdr from runes, 20% from morello.

Alternatively rush out RoA into Morello, either one works fine, it depends on preference.

(RoA) Morello, then liandrys, voidstaff, ryalis, and sorc boots at some point. If you didn't take RoA, grab Banshee's Veil, it'll double down on your aloofness from passive.

Same is true when against Rammus, Vladimir, Sejuani, Zac, or any other extremely tanky champ.

Don't pick him just for the ult, its unreliable due to the ease of gaining access to Qss, cc removal from support item, or simply being cc'd yourself. The ult isn't bad, but the gem is in the E + W + Q extremely high dot damage on single target while being annoying for the entire group. It allows you to shred tanks.

Never lose to Sejuani again.

thats only when youre top or mid though or is malz adc new meta? (a joke)

Sexy Jack Rabbit1 votes

Sounds like Janna Riot cherry picking

Darkdemon6531 votes

{quoted}

Just maxing W then E then Q gives you a 65% AVERAGE winrate out of 12000 games

That's not what that means. It means in 65% of the games she won, she went W -> E -> Q.

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