[GAMEPLAY] Runes with spice

Missing Number··1 votes·484 views

My idea is to have new and interesting runes that alter gameplay in different and interesting ways

things like straight stat boosting is boring, altering the way abilities function however..... so i came up with a few ideas, feel free to add

  • Splash radius runes - Adds splash damage at 25% for a small radius (like 5/mark, 3/glyph, 3/seal or less)
  • Splash damage runes - Increases splash damage dealt (works for runes, hydra, and possibly runaan's)
  • Reset runes - a small percentage of chance a cooldown is reset when cast (talking very small)
  • Recast runes - a small percentage a spell is cast twice
  • Refund runes - a small percentage a spell is free
  • Haste runes - a small chance that you 'Jinx's passive'
  • Res runes - a small chance to 'Sion's passive' (i could go for a billion of these but i think you catch the drift)
  • Summoner / Passive CDR runes - since these are excluded, specific runes for them would be nice
  • Double Strike runes - chance to hit twice during auto attack
  • Bigshot rune - chance a spell cast will be double in size (hitbox 1.5)
  • Minion Might rune - minions summoned have all their stats and size increased by a small percent per rune

these a many examples but not all, lol, if each has a small chance to proc, then having a wide variety could add some insanity!

perhaps these runes might be disabled for ranked though, so people dont have a crying fit when suddenly Yorick 's giga minions make extra benefit of Bigshot and Minion Might runes

1 Comments

Missing Number1 votes

o.O none really?

Amumu

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