so the irellia nerfs

RollNTroll·1/21/2019, 11:27:33 PM·1 votes·2,286 views

i want to state that i agree irelia needed to be nerfed, though to the extent she was nerfed is a bit uncalled for. Her kit is designed around one move, her q, and while i understand it needed to be nerfed to the extent of a 5 dmg starting and 85 base dmg max, is a bit extreme. a 15 dmg start and a 110 or 120 base would have been okay allowing those who get knocked by her double q to recover easier with her stil being able to be in the meta top. the last champ became a jungler ( camile) who also had the 5 dmg q nerf. ive tried to play the new irelia after the nerf and i have lvl 7 mastery, and yet ive lost every game to date. my autos are good but the the q nerf is just too much. why is this nerf so extreme?

riot offical nerfs suck your balancing team is aids because of the damage you do to champs while barely playable irelia is done for me. if your reverted her to original irellia it would have been better then these nerfs

9 Comments

Syrile1/21/2019, 11:37:16 PM3 votes

See Galio, Azir, Ryze, Vlad (previously, not right now), Kalista (previously) and a vast list of others. This is what the "balance team" does. Add soooo much to a kit that they are ruining the game and then gut the champion and take away everything that made them cool and fun so we have a large generic pool of champions that have hyper mobile, ridiculous damage rather than fun concepts.

Ragnaveil1/22/2019, 12:34:10 AM1 votes

reminder that the 9.3 PBE build will contain the rest of the changes for Irelia, as stated by the balance team themselves.

Nimblepaw1/22/2019, 4:34:06 AM

She's too offensively powerful early, whilst having almost no risk. If her early game is nerfed but she's a god at 20-25 minutes I'd be fine with that.