anybody notice the pbe diana change recently?

RollNTroll·5/19/2019, 2:23:21 AM·2 votes·2,070 views

I recently got into diana. i love the all in or nothing type of play she has and im fine with her passive change. Though she does no damage now while this may be an irellia type of situation where they nerf her now and then buff her, I thought diana was decently balanced with her items and abilities. tank diana did enough damage and normal diana was fun but too squishy for me tbh. I dont like the new E without the attack speed or the amount of damage she does now its so weak that squishy midlaners can out right tank you and even if they miss everything out trade you through aftershock, w shield after giving a full combo. Its weak, i know its pbe, but I need to put some feedback here, this version of diana has issues from back when diana was unviable. she doesnt do damage she cant tank any damage and she cant escape due to the fact that your dead before you get your third auto off. Im looking into this because I am very worried that she may stay this way, if anyone has any information on what the plan is please give me some relief.

[sg-zephyr]

1 Comments

iiGazeii5/19/2019, 2:34:35 AM1 votes

The idea is that the devs want her to be a bit better in longer skirmishes and teamfights, so they're trying to make her more mobile so she can get access to more targets, at the cost of dialing back her instant-kill potential just a tad.

Regardless, they updated their post here saying that they're pulling these changes to Diana for the time being due to feedback, and will be iterating on her more internally before they commit to major changes.