I think GP's barrels should have damage scaling with crit chance, but are unable to directly crit

Iuderp Gunpotato·6/11/2017, 8:39:39 PM·2 votes·344 views

As is, whether or not a barrel crits in a fight very largely determines the outcome, on ADCs crit is more balanced since they attack many times in a fight, but GP only has a few chances to crit in a fight with his barrels, so luck ends up becoming a significant factor.

Thus, I think that GP's barrels should scale with crit chance without actually critting, so that the damage is more consistant. Additionally, if this change actually occurs, IE should give a 50% bonus only to the damage from this crit scaling so that it retains the same value on him as before.

5 Comments

Paroe6/11/2017, 8:47:38 PM1 votes

tbh barrels are just a terrible mechanic and should be removed entirely.

A friend and i were theorying about GP changes and we settled on;

  1. GPs passive should be an AD scaling 5-23 magic damage over 3 seconds, 7% for 3 seconds slow that stacks up to five times
  2. Gps E needs to be replaced with an auto attack reset that ignites his passive to deal true damage (his current passive) and deals the same damage his barrels would while being an auto attack reset.

This brings him closer to the original GP that wasnt a broken PoS while retaining the reliability that riot wanted to give him in the rework. Also gives him a very clear window of power and a more linear power curve.