Bruiser Build Rek'Sai Ideas
So right now
isn't in the best spot after nerfs for worlds. I've been thinking of a few changes to both bring her back from the dead and encourage a more bruiser build instead of the full tank build. This would also build up more of a theme of an unescapable landshark of doom
Passive - Fury of the Xer'Sai
- Gains more fury the more damage is dealt
- Deal X amount of base physical damage on abilities and autos for X amount of Fury (no scaling)
- Option 1: At max fury, physical damage becomes true damage (keeps with void champ theme of dealing true damage)
- Option 2: At max fury, autos and abilities slow enemy/speed up Rek'Sai (one or the other)
- After being out of combat for X seconds and in burrowed form, gain health (old passive, but out of combat requirement)
- LESS BASE DAMAGE ON ALL ABILITIES Reasoning I think this passive has a huge amount of wasted potential. A giant monster builds up their fury, and then unleashes it to... heal a tiny bit of their health. These changes would encourage a build with a bit of AD so you could build fury faster, but the lack of scaling on damage would discourage full AD assassin builds. The heal is a big part of her jungle clear, so i'm keeping it intact except for adding an out of combat requirement so you don't lose fury in the middle of a fight.
Burrowed Q - Prey Seeker
- Option 1: Gives X amount of bonus fury when hitting enemy with Prey Seeker. Lost when unburrowing.
- Option 2: Speed up when moving towards a champion hit by Prey Seeker
- Longer cooldown or smaller hitbox as tradeoff Reasoning This ability is by far the most underwhelming ability in Rek'Sai's kit, and it usually just feels like it does nothing. Both options are reasons why you would use this ability before "seeking your prey" AKA going into a fight. Option 1 would allow you to build up a bit of fury right before you go in. Option 2 would allow you to "seek your prey", and when you find them by hitting the ability, it would give you a boost to go into a fight. Both of these go with the theme of using to ability to scout out and find your enemies.
Unburrowed E - Furious Bite
- Deals bonus damage based of X% of enemy's missing health
- Removed Fury scaling (it's now a part of passive) Reasoning With fury scaling now on all damage, this ability would need a change to keep it unique. Built full tank, Rek'Sai wouldn't do enough damage by herself to make good use of missing health damage, but when she builds some damage, it becomes a good execute ability.
These are just my ideas and opinions on what could be done to change Rek'Sai and make her a better champion in general. Obviously numbers would need to be changed and probably some others details on abilities. Feel to leave constructive criticism and ideas to improve.
in the middle of my thought process and the abilities you created are closely related to him, which I thought was not a bad idea considering that both champs are fury based.)
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. Even with this its still not enough to get your full fury bar and then cast your E. And on top of that, her E skill doesn't even do enough damage even when its full.