I've only seen posts about how ADCs, Assassins, and Tanks will be in S6, but what about Supports?
I understand that gold generation is going to be increased in Season 6 which is why so many items have had their prices increased, but for now we know don't the numbers to these changes and how they will affect Supports, who are already starved for gold in most matches.
Supports have 3 choices for items to help them keep themselves alongside their allies in terms of gold. Come Season 6, only one will be buffed, and the others nerfed. The major problem? Before
&
overshadowed
because Frost Queen's didn't give enough Mana Regen, AP for the Supports that needed it (
), and the Active wasn't nearly as useful as
.
was also removed from the game and it's active given to
as a replacement for it's Live one. This removes a very strong AP item for Supports.
Riot did however listen to the community to an extent about combining
with the Support items. I say to an extent because the new items only merge with the 2nd tier items so you don't get the item's active while not being able to buy the 3rd tier because of the gold item limit.
These items wouldn't be so bad because they open up an item slot, but you will be sacrificing the 200~ Health from
plus the new 10% Active CDR on it and powerful actives that can change fights around.
Taken from Surrender@20
Support Item Changes
Talisman of Ascension
-20 Movement Speed (20m to 0m)
-2g/10 (2g/10 to 0/g10)
+20 second CD on Active (40s to 60s)
+2g per minion killed nearby (4g to 6g)
+100g cost (2100g to 2200g) gold gain across the board is apparently increased, so eh
Overall Talisman of Ascension loses it's major passive gold gain which is an issue when there aren't any minions around, such as in the jungle, river (warding in general), or dead. The movement speed is removed and the active CD is put on a higher timer which greatly removes the utility aspect of this item. It will now practically force Supports to remain in lane pushing with their team. If I go ward and my ADC clears an entire wave, that is 36g that I miss, miss 10 waves (very easy over the course of the game while dead, warding, etc), that is 360g. You see how this can become a problem for the most gold starved role.
TDLR; The Support item that was used for it's utility through personal and team movement speed is losing a large portion of said utility and now only has a single way to get gold. The other Support items both have two; minion execute (FoM) and now passive gold gain and striking Champions (FQC) with passive gold gain.
LIVE http://puu.sh/l6w58/38f7bfb504.jpg
PBE (Taken from Surrender@20) http://puu.sh/l6w3z/d69071c851.jpg
Face of the Mountain
-50 Health (500 to 450)
+2g/10 (0g/10 to 2g/10)
-Execute heal nerfed. The healing no longer scales throughout the game making the healing practically useless. (50 +1% Max HP to Flat 50)
+/-Shield explosion no longer deals damage, but does a 40% slow.
Face of the Mountain was a great item for Tank Supports because of the ability to be tanky with the shield, add some damage through the shield, and allow some lane sustain. All the nerfs hit these. The only compensation is the added gold generation.
**TDLR; Loses 50hp and the execute heal was nerfed. It now gives more gold and the shield explodes as a slow instead of damage now allowing more escape and chase options. **
LIVE http://puu.sh/l6wMj/3ec306da52.jpg
PBE (Taken from Surrender@20) http://puu.sh/l6wJu/6825401150.jpg
Frost Queen's Claim
+100% Mana Regen (50%mp/5 to 150%mp/5)
+"Tribute" passive buffed. (10g per Champion hit to 15g)
+/- New Active. The old
's active is now Frost Queen's. Frost Queen no longer has damage on it's active but is better at escaping and chasing with the Ghosts. It slows for 40% for 4 seconds.
Frost Queen's Claim has received buffs across the board, which was honestly very needed.
overshadowed it from superior mana regen and better team supportive capabilities. With Season 6
is now getting nerfs to it's gold gain and utility while
is getting buffs to it's gold gain, utility, and mana sustain which would make it clearly superior to
if it wasn't for the active.
TLDR;
is now viable for the wrong reasons. Riot nerfed the competing Support item,
, in almost every area making
a lot stronger.
LIVE http://puu.sh/l6x38/29138f57a9.jpg
PBE (Taken from Surrender@20) http://puu.sh/l6wYw/dd584972a4.jpg
**MAJOR TLDR;
2/3 Support items are getting nerfed, one by a very large degree. New Support items are far from worth the trouble of even looking at them. The old AP Support problem still stands where
need AP items to cope with the high damage that will be coming in Season 6 but lost
(80 AP) and are going to be harder pressed to get gold.
Instead of balancing the items with equal methods to gain gold and about equal gold gains amount, they are instead removing/buffing the way to earn gold on the items so certain supports that fill a role (harass,peel,tank) will end up with less gold overall.**
mid need (I can't think of too many... But they exist.)
is looking to be changed to be support oriented and to be added into the game.