Tristana Rocket Jump

Large Pog·10/20/2017, 2:03:59 PM·98 votes·16,251 views

Ive seen too many sej ults land only to have her still jump away. How about not making it buffer cc that might be a suitable nerf ?

I understand other champs in the game have the same feature exEzreal but with how obnoxious tristana is i dont think she should be able to do the same but it's up for debate obviously just my thoughts :D

169 Comments

Onerios10/20/2017, 3:25:23 PM38 votes

The buffer is not something unique to rocket jump, it's the same thing that lets ezreal blink through cc effects and applies to most abilities, but it's more obvious with rocket jump because of the longer wind up and travel time/distance. The reason it exists is to allow for spells to interact consistently when players have different latency, ensuring that two players using an ability at the same time (for example, two rivens attempt to use w on each other) results in both spells going off. Without it, whoever has the lower latency has the potential to use an ability when the other player can't. On live, with the two rivens they will both stun each other, without latency compensation one of their stuns will not activate, that of the player with the higher latency. In extreme cases, lets say a high latency annie and a low latency riven, the annie could cast her q to stun, riven then casts her own stun, and because of the difference in latency and cast time riven get's her stun off while annie does not.

RiotAD Yuumi10/21/2017, 12:40:14 AM37 votes

We could certainly nerf Trist jump to be interrupted by CC but that would likely make the spell feel pretty awful to use, the vast majority of dashes in our game cannot be canceled in that way and I'm not sure Trist's W should be uniquely bad in that regard considering it has a .5 second cast time. We could lower the cast time (or remove it completely), but that would likely make her mobility overall STRONGER.

Copy pasting my response to a recent reddit thread on the subject of Trist and buffering below:

This is due to cast-time buffering. To compensate for things like network lag, spells in League that have cast times are favored to go off (even if you are stunned during said cast time). This does create some frustrating experiences where you land your hook on Trist and she just bounces out of it, but on the flip side, if the spell were instant, that hook would have never landed in the first place. Trist's W is strong to be sure, but it having a cast time makes it a good degree weaker. Better she's stunned after jumping away from you than never stunned at all.

To get into what I mean by "network lag compensation," imagine you're playing against Riven (who has an instant stun with no cast time, enabling it to preempt your cast times) and Annie (who's Q stuns after a travel time). If you push Q at the same time Annie does, both of your spells will go off, as her stun takes a bit to reach you. If you push Q at the same time as Riven stun, it's very possible that (based on latency) Riven's stun will go off slightly before your spell. If this happens, not only will you be stunned, but you will be left wondering why your spell didn't go off. You pushed the button when you weren't stunned, and yet the spell failed to cast. Makes the game feel clunky and unresponsive, and at times will cause players to do things they don't want to (like continue running into a fight after the stun wears off because they thought they had cast their dash/ult/fight turner which would have made them stop for a cast time and change their trajectory).

These types of interactions are one of the reasons silences (especially instant ones like Raka E) feel so bad in our game. They have poor feedback that something has happened, and so players attempt to cast their spells, don't get a result, run places they don't want since there was no cast time to stop them, and then come out of it feeling like the game is laggy and unresponsive.

Another question we could ask, in a hypothetical world where Trist feels oppressive, is: What should be true about the rest of Trist's kit given she has such a powerful W.

Friendly Ram10/20/2017, 3:53:19 PM20 votes

Ezreal okShen letsKalista nerfLeona everyoneWarwick whoNautilus doesUrgot this.

Automated Riven10/20/2017, 2:08:35 PM12 votes

Honestly I said this not even 4 hours ago

Glory ln Death10/20/2017, 4:48:54 PM11 votes

Doesn't seem like she really needs nerfs, to be honest.