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Tristana Rocket Jump

Large Pog··98 votes·16,251 views

Ive seen too many sej ults land only to have her still jump away. How about not making it buffer cc that might be a suitable nerf ?

I understand other champs in the game have the same feature exEzreal but with how obnoxious tristana is i dont think she should be able to do the same but it's up for debate obviously just my thoughts :D

169 Comments

Onerios38 votes

The buffer is not something unique to rocket jump, it's the same thing that lets ezreal blink through cc effects and applies to most abilities, but it's more obvious with rocket jump because of the longer wind up and travel time/distance. The reason it exists is to allow for spells to interact consistently when players have different latency, ensuring that two players using an ability at the same time (for example, two rivens attempt to use w on each other) results in both spells going off. Without it, whoever has the lower latency has the potential to use an ability when the other player can't. On live, with the two rivens they will both stun each other, without latency compensation one of their stuns will not activate, that of the player with the higher latency. In extreme cases, lets say a high latency annie and a low latency riven, the annie could cast her q to stun, riven then casts her own stun, and because of the difference in latency and cast time riven get's her stun off while annie does not.

HeartPalpitation3 votes

{quoted}

The buffer is not something unique to rocket jump, it's the same thing that lets ezreal blink through cc effects and applies to most abilities, but it's more obvious with rocket jump because of the longer wind up and travel time/distance. The reason it exists is to allow for spells to interact consistently when players have different latency, ensuring that two players using an ability at the same time (for example, two rivens attempt to use w on each other) results in both spells going off. Without it, whoever has the lower latency has the potential to use an ability when the other player can't. On live, with the two rivens they will both stun each other, without latency compensation one of their stuns will not activate, that of the player with the higher latency. In extreme cases, lets say a high latency annie and a low latency riven, the annie could cast her q to stun, riven then casts her own stun, and because of the difference in latency and cast time riven get's her stun off while annie does not.

you literally copied a rioters post from reddit XD

Yordle Xayah6 votes

Copied or not... is he lying or saying anything that is not the blunt truth??

Elikain1 votes

That doesn't seem right. I've only seen Ez and Trist do this. Otherwise, this would be widely known to affect every type of dash/blink ability and we know that it isn't the case at all. So something else must be at work here. CC is supposed to stop your movement so buffering your dash at the time you get hit by it shouldn't overwrite it with your action.

Especially when abilities that flat out stop you from moving exist, like Ashe's arrow that freezes you in your tracks and Veigar's wall stun that literally stops you from doing anything if you cross it.

Mysticman894 votes

Most other dash/blinks don't have a significant cast time which is why it's not noticed most of the time.

Most dashes can be interrupted once the dash has started, trist jump included, it's just you can't interrupt cast times with most things, and then the dash will occur once the cast time is done. If the cc was 'wasted' on the cast time, and not on actually interrupting the resulting dash, then they'll get to complete their dash.

TheGoomyGamer2 votes

That's unique to veigar's wall, it knocks down targets. Ashe's Ult can be buffered by cc. Also, a lot of dashes will complete after being cc'ed, with the exceptions being yasuo and gnar's dashes.

Rouwhorst2 votes

Oh Gnar's dash can be interrupted by stuns too? Do you happen to have video footage of this?

TheGoomyGamer2 votes

I mostly get some of my information from the LoL wiki. ANd my bad, I was slightly wrong.

With stuns, because they have no move block, (Unlike knockups/displacements) they do not interrupt most dashes. All dashes get interrupted by knockups or displacements. Yasuo's E just flat out gets cancelled. Gnar's E will not bounce if he is CCed during the jump. So it's not cancelled, but it's mobility it situationally limited. Sorry for getting my facts wrong, I guess I just saw Gnar's E underneath what stuns cancel and didn't read it.

RiotAD Yuumi37 votes

We could certainly nerf Trist jump to be interrupted by CC but that would likely make the spell feel pretty awful to use, the vast majority of dashes in our game cannot be canceled in that way and I'm not sure Trist's W should be uniquely bad in that regard considering it has a .5 second cast time. We could lower the cast time (or remove it completely), but that would likely make her mobility overall STRONGER.

Copy pasting my response to a recent reddit thread on the subject of Trist and buffering below:

This is due to cast-time buffering. To compensate for things like network lag, spells in League that have cast times are favored to go off (even if you are stunned during said cast time). This does create some frustrating experiences where you land your hook on Trist and she just bounces out of it, but on the flip side, if the spell were instant, that hook would have never landed in the first place. Trist's W is strong to be sure, but it having a cast time makes it a good degree weaker. Better she's stunned after jumping away from you than never stunned at all.

To get into what I mean by "network lag compensation," imagine you're playing against Riven (who has an instant stun with no cast time, enabling it to preempt your cast times) and Annie (who's Q stuns after a travel time). If you push Q at the same time Annie does, both of your spells will go off, as her stun takes a bit to reach you. If you push Q at the same time as Riven stun, it's very possible that (based on latency) Riven's stun will go off slightly before your spell. If this happens, not only will you be stunned, but you will be left wondering why your spell didn't go off. You pushed the button when you weren't stunned, and yet the spell failed to cast. Makes the game feel clunky and unresponsive, and at times will cause players to do things they don't want to (like continue running into a fight after the stun wears off because they thought they had cast their dash/ult/fight turner which would have made them stop for a cast time and change their trajectory).

These types of interactions are one of the reasons silences (especially instant ones like Raka E) feel so bad in our game. They have poor feedback that something has happened, and so players attempt to cast their spells, don't get a result, run places they don't want since there was no cast time to stop them, and then come out of it feeling like the game is laggy and unresponsive.

Another question we could ask, in a hypothetical world where Trist feels oppressive, is: What should be true about the rest of Trist's kit given she has such a powerful W.

LankPants6 votes

I'd argue that the startup should be interruptible by displacements. Tristana using her jump to become immune to things like Grag ult where she visually gets displaced by the R then still jumps to the exact same end point anyway is utter bullshit.

Skins Project1 votes

it is doe? Dashes are interrupted by displacements & knockups I think.

SarcasticShepard2 votes

Read the redpost. It's not truly like that.

Skins Project1 votes

Draven E can cancel trist W.

The Last Ballad2 votes

If you hit her in mid air, yes it can. So can every other displacement.

If you hit her while she is still on the ground, nope. She will still fly off into the sunset.

Poppystar36 votes

[{quoted}](name=Riot jinxylord,realm=NA,application-id=3ErqAdtq,discussion-id=YxYzikyg,comment-id=0017,timestamp=2017-10-21T00:40:14.666+0000)

We could certainly nerf Trist jump to be interrupted by CC but that would likely make the spell feel pretty awful to use, the vast majority of dashes in our game cannot be canceled in that way and I'm not sure Trist's W should be uniquely bad in that regard considering it has a .5 second cast time. We could lower the cast time (or remove it completely), but that would likely make her mobility overall STRONGER.

Copy pasting my response to a recent reddit thread on the subject of Trist and buffering below:

Another question we could ask, in a hypothetical world where Trist feels oppressive, is: What should be true about the rest of Trist's kit given she has such a powerful W.

Nerf crit and tristana wouldn't be a problem. She was completely balanced before midseason crit changes and ardent. Her kit is normal, it was even not so good before midseason. Tristana is not the problem, its itemization.

Yordle Xayah16 votes

This ^^ so much THANK YOU

[sg-janna]

Kaeblen2 votes

I'm going to sound ignorant here, but what were the specific changes to crit? Do you remember what patch this was?

Poppystar5 votes

{quoted}

I'm going to sound ignorant here, but what were the specific changes to crit? Do you remember what patch this was?

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-79-notes here is the patch notes. ER and IE reduced 200 gold, zeal reduced 100 gold. Stacking of RFC and Static introduced. Huge power spikes in crit items launched crit adcs into the meta because they can complete their items quicker than adcs that build botrk, lethality, and ezreal's manamune. None of these changes have been reversed. Ardent has been nerfed once and now is being gutted next patch but crit remains unchanged and crit adcs will continue to rule bot lane.

Yordle Xayah10 votes

Hi there!

I dunno if this will be read but here I go again...

First point: I hope you guys realize that Tristana's current state is more a result of the buff to Enchaters, Ardent Censer, and the current state of Critical Strike items and not her kit, as the kit she had prior to her most recent nerf hadn't been touched for months, except for the small 2 second increase in the duration of her Q. I don't hope for people at the Boards to understand this, or to remember how bad Trist was for a while, but I hope you guys realize that Trist didn't get better, it was just the game that changed around her and made her feel stronger.

Second: I've said it for a long time and have quoted Professional Players such as DoubleLift, Sneaky, Rekkles or Forg1ven who understand this champion in and out to reflect what Tristana's identity is and has always been: The best late game self peeling hypercarry I bring that up because last year and before he left Riot, Scarizard commented on Trist during a Live Q & A on Twitch, where he said you guys didn't know what to do with her, and from further posts from Meddler, I got the impression you forgot Trist's identity.

Continuing from the previous point, the one skill I don't see how it fits her kit, is her ability to put bombs on towers and tear them down. Thematically, it makes no sense. She's "The Bandle Gunner", not "The Bandle Demolitionist" or "The Bandle Bomber". From a design standpoint, is the only thing on her kit that has no synergy with anything else. it used to reduce the cooldowns on Q and the charge itself, but that's long gone and I don't really mind. But we have a kit built around late game scaling, with her resets, the range from her passive, the disengage from her ult, and the mobility of her Rocket Jump. Where does "Bomb into towers" fit into any of that? It has always felt incredibly gimmicky, and with the towers being so paper thin right now, of course her push power is gonna feel over bearing. I seriously wouldn't mind in the slightest if that interaction was removed entirely from her kit, and I believe that would bring her quite down without harming the core of her identity.

Ask any Pro currently playing her, and I'm completely sure that they'll say that they don't pick her because "Oh yeah, we take her to demolish towers" but as everyone knows, she's picked for her scaling and late game team fighting strengths.

Going back to my first point: Tristana is a champion that used to spike around 30 - 35 minutes, when she finally had 3 items that would normally be an IE and two Zeal items, or an IE, a Zeal item and a LW item. The issue right now is that she's spiking at 20 - 25 mins because how accessible and effective Critical Strike items are, and this is the reason why she feels too strong sometimes. She shouldn't be spiking so early, that's not how a late game hyper carry should work. I do not want Trist to be strong in lane or in the early game, I wanna farm and then be ready to fight when I get my third item. Then early game champions get a window to take advantage of.

I feel (I could be wrong...) that this is a direct result of you guys attempting to speed up the game more and more every time. Early-Mid Game ADCs become irrelevant, because the game now scales so fast, that why would anyone pick an Early-Mid Game ADC? Hyper carries can reach better results at roughly the same time and be better if the game takes longer.

I conclude my post asking you to please do not forget what Trist's identity is and the reason why some of us enjoy playing her so much. As I told other people, the Jump buffer is a way to express our knowledge/mastery of whatever champion that can do that, and it's not as if the skill didn't have counter play. Used defensively (usually the use of the buffer) leaves the skill on a 14 second cool down, which often equates to a jumpless Tristana for an upcoming fight. Burning her jump often leaves enough time for a team to siege a tower, engage a fight where Trist can't jump away, or focus a Drake/Baron and turn to fight with the ADC having no escape. It's on the Trist player to know when to better use her jump.

In the end, the game is yours and you'll do as you see fit, but this is a champion I highly care for and desire to be treated fairly, even if so many people hate her right now. She wasn't touched for over a year (2016), and for a long time was at the bottom of the ADC tier list, but it seems people don't remember that right now.

Thanks for your time, if you read this. Cheers!

DrCyanide6 votes

In a world where Trist feels oppressive, she has several problems:

  • You have a hard time catching her, thanks to Rocket Jump, Flash, and her disengage Ult.
  • You can have a very hard time getting away from her in a team fight, as every kill or assist helps her close the gap.
  • She has the ability to completely wreck towers, thanks to her sticky bomb and attack speed boost.

Rolling that all together, you've got a champion with lots of safety when things go bad, lots of chase when things go good, and is a tower shredder.

I'd say pick which you want to keep: the Yordle Gunner who wants to jump all over all the fight, or the Yordle Gunner who melts towers. Melting towers lines up better with how I think of Tristana, but it's probably too weak an identity in the Marksman role (which as a whole kills towers fast). That leaves replacing her sticky bomb with something else, probably something that can only be used when moving towards a fight, and possibly modifying her ultimate so it's less safety based.

A Dizzy Lulu8 votes

remove the slow off of her w. hidden power and it's completely unneeded

AirKingNeo2 votes

We could certainly nerf Trist jump to be interrupted by CC but that would likely make the spell feel pretty awful to use, the vast majority of dashes in our game cannot be canceled in that way and I'm not sure Trist's W should be uniquely bad in that regard considering it has a .5 second cast time. We could lower the cast time (or remove it completely), but that would likely make her mobility overall STRONGER.

Then why is Aatrox's dash literally just like Tristana's but doesn't buffer CC?

Friendly Ram20 votes

Ezreal okShen letsKalista nerfLeona everyoneWarwick whoNautilus doesUrgot this.

Starcraft243ver6 votes

ww can't be cced while he jumps that's an inherent mecanic.

Ez can be cced, but the cc will be applied after.

Darkdemon65314 votes

{quoted}

Ez can be cced, but the cc will be applied after.

Tristana is also CCed for the CC's full duration.

Starcraft243ver4 votes

yup, only displacements can stop tristana's jump i think.

Darkdemon6533 votes

{quoted}

yup, only displacements can stop tristana's jump i think.

And only after she begins the dash

Yordle Xayah2 votes

And Veigar's Cage

Elikain3 votes

Actually, the timing is really important here. Blitz's hook has also a displacement part (where he hooks you to him after CCing you first) and if Blitz's hook hits Tristana while she is in the middle of buffering her jump, she will break free from Blitz's displacement. If she already is in the middle of performing her jump animation and Blitz's hook hits her at that point, Blitz's hook now has priority and she is pulled to him.

Friendly Ram3 votes

i'm referring to his Q having unstoppable frames in it.

DorkunedAuras8 votes

Kha E doesn't have a cast time, so he can't buffer CC like those other champs. You can hit him in the air though, but he's not unstoppable.

TL;DR Kha cannot negate a blitz hook

Rito Staff3 votes

[{quoted}](name=Friendly Ram,realm=NA,application-id=3ErqAdtq,discussion-id=YxYzikyg,comment-id=0005,timestamp=2017-10-20T15:53:19.379+0000)

Ezreal okShen letsKalista nerfLeona everyoneWarwick whoNautilus doesUrgot this.

Aatroxitem 3070

Automated Riven12 votes

Honestly I said this not even 4 hours ago

Big Black Croc86 votes

[deleted]

Velzard of Koz39 votes

Especially funny since Riven also has the mechanic of buffering CC with her dashield If I recall well.

Automated Riven6 votes

Meh the bug got patched out. Which effectively made it far easier to pull off. But pretty much every dash in the game has the same mechanic. It's just far easier to pull off the longer the cast time is because it has a higher margin for error.

PB4UAME1 votes

The bug where it ignored it completely is out, the code that lets every single one of her dashes buffer CC in the right contexts, is still very much there.

TS Media7 votes

And, to be completely fair, Riven has to use ALL of her dashes to reach where Tris would with a Rocket jump.

Automated Riven1 votes

The bug never ignored cc. It simply buffered her Q to allow her easier access to Q through displacements. (arguably this did ignore poppy dash stop as it's whole point is to stop dashes) bit she was always considered by the game cc'd. It was simply masked by her Q animation similar to tristana's rocket jump. Now the bug which made this super exploitable was removed as I said previously. But as with all dashes in the game it's still is in the code, as I also said priorly. You essentially just repeated what I said.

Zero Skill Tank3 votes

The bug never ignored cc.

.

she was always considered by the game cc'd.

Ye, it did and no, she wasn't, and team that fixed that bug confirmed that.

See, this is why community dislikes Riven players ^^

Automated Riven2 votes

You know everyone wants to complain about rivens being toxic. But you really should step back and evaluate how the comunity treats them. (and yasuo mains)

Zero Skill Tank5 votes

And how are we supposed to treat someone playing Riven lol

Automated Riven1 votes

same way you treat someone playing anyone else?

Zero Skill Tank1 votes

But people playing other champions are not toxic twats

Automated Riven1 votes

people who go 0-2 on other champions in laning phase dont consistantly get told to uninstall and raged at either. The differences in me not carrying on riven vs me not carrying on another champion vs my reaction from my team is extremely different. (altho this has lessened to an extent because people can at least tell I am somewhat proficient with her, and originally it lessened when I changed my name to automated riven reflecting that I was a riven main.)

But before my name had nothing to do with riven and The anger and discust and flat out toxicity I dealt with (and has been brought up on the boards by other people who are not me who were trying to learn riven) in normals for the first 200 - 300 games of riven are night and day different then me performing poorly on any other champion (baring yasuo, I think the first 50 games of him I recieved more analogies about how brain damaged I was then any other champion.)

Now I dont particularly care. I choose to believe that for the most part on the boards its largely a meme when I am massively downvoted based on my being a riven main. Because it rarely happens, plus I dont really care about the downvotes in the first place.

I have never, and will never be, a toxic player in league. I have played for 8 years and have not even seen a chat restriction, or so much as a warning (barring one post on the forums where I did actually over react. But before the post was even moderated I had posted another with an apology) And as such I rarely ever see people acting poorly towards me even if I am doing poorly in game. Outside of the 50 yas games that I previously mentioned and pretty much any game I was negative kills to deaths with riven in the first few hundred where I really didnt understand much at all about how to play her.

now very little of this actually matters to me personally. But since there is such and obvious disparity between a good riven and a bad riven I sometimes wonder if (considering its very obvious who understands riven and who doesnt) for people who actually are strongly effected by what other people say about them and to them. If they don't eventually grow a chip on their shoulder while playing riven because people constantly belittled them and abused them while they were learning her and were quite frankly bad at her. Just thoughts.

*feel free to downvote. This seems to be the continuing trend in this thread. [slayer-jinx-catface]

edit I should also point out that this is largely anecdotal and as such should be taken with a grain of salt. I just also happen to know that I am not the only person who has had these particular experiences.

Zero Skill Tank2 votes

people who go 0-2 on other champions in laning phase dont consistantly get told to uninstall and raged at either.

Yeah, they do. You are delusional.

Automated Riven1 votes

Extremely rarely in my experience. Unless its a riven or yasuo. I very very rarely see toxicity in general in this game.

Zero Skill Tank2 votes

As I said, you are delusional.

Glory ln Death11 votes

Doesn't seem like she really needs nerfs, to be honest.

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