Lee Sin has lost his ward hopping before
And then it was instantly added back to his kit. Like it or not, it is an integral part of his kit.
And then it was instantly added back to his kit. Like it or not, it is an integral part of his kit.
Context please?
They removed his ward hop and the entire Lee Sin community QQ'd until they added it back.
When? I'm looking for sources.
Lee was released: V1.0.0.114
Ward hop removed: V1.0.0.120
Ward hop returned: V1.0.0.121
I would not mind if they removed it again, the entire 'hop' ability is kit wise to act as a support tool(give 'shields' to his ally champion and himself) which makes entirely no sense on a champion who is not a 'support' champion, they could remove the beneficial effect and it still would be broken because Lee'sin is literally the only champion who could skip grabbing flash and he'd still be fine because his 'ward hop' ability lets him be completely unphased from using it beyond 2 of the commonly abused factors on it: "Gap closing" and "Gap escaping/skillshot dodging", His ability to jump over walls would be unphased at all and he'd have no issue escaping from a turret by placing a ward where he was before he Q jumped and then he could just 'ward hop' back to it.
Not to mention it has so many other gimmicks like: "If he hops to a ally champion with W, he gets 50% CDR on it" which it has 14 second base, so he can effectively pull it off every 7 seconds before CDR is applied (and all Lee'sins love to use
and cap that CDR since they have no mana requirements so 40% CDR= 8.4 seconds without hitting a ally and 4.2 when he hits a ally.
Part of the underlying problem i find in some of these things is a good deal of champions whether intentional or not, get EZ ways for 'wall jumping' and the ones who make insane use of it even when something like a
spin should realistically not be able to 'phase' thru walls, granted plenty of champions measures to break the meaning of impassible terrain and use it as a double bonus for them where they could jump over the wall, blast a enemy champion, then jump back over the wall without a problem if the other champion can't CC them instantly in that split second reaction time before a Lee'sin hits them with a R knock back, throwing them too far for them to CC the Lee'sin or have enough time to respond to the Lee'sin quickly W'ing back over the wall. Same applies to Flashes, they really need to tweak them to make them more screwed over if a champion is in a state of CC and make it so the 'Flash' ability can't let them wall jump for those retarded escapes, especially now that using a explosive plant for juke escape measures are a thing now and then using flash to jump over another wall immediately after.
Point and case: Tighten up 'wall jumping bsery', make champions that have perpetually been annoyingly powerful regardless of 'skill requirement' get some actual redesign work aka:
.
thats 6 years ago ffs
Thank you!
6 years later and people still complain smh