Okay. I have a topic that irks me more than any other.
If you're reading this, you generally understand how Death timers work right now:
They are based purely on what level you are, and the duration of the game.
That's it. You can die 20 times, and your ress timer will be exactly the same as someone whose went 20/1 and just died.
I want you to look at this game:
https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2829209192/243999882?tab=overview
The Veigar was support.
He literally ..... spent the entire game..... trading kills. In other words.... doing nothing, but exploiting the fact his AP gain is based on how many times skills hit, kills, takedowns.
He and his adc spent the entire early game trading kills. Fed the crap out of ..... to the point where ONE SHROOM could 100% - 0% anyone on our team. No even joking. I could hit a shroom on Ahri and lose 80-100% of my HP.
He didn't realize at all that by trading kills, he was literally feeding 300+G every single death. In 21 deaths, he fed at least 6300g, probably more....
He figured..... by trading.... he reduced the game to 4v4 for the rest of us, when in reality he unloaded at least 3 majorly fed champs on his own team.
I had no less than 11-12 times this game where I was the only one alive, and stopped a lane push solo while he was dead, and the others were suffering major setbacks from the champs he fed.
In other words, I'm making it VERY clear that I believe
-this play style creates unfair disadvantages for your own team.
-this play style is abusive when playing a scaling champ. While it's true Veigar got fed enough to 1 hit, He also could have done so without suiciding.
.... And here I get back to my original conversation:
Why the heck aren't death timers tied to how well you play or how little you die?
DEATHS SHOULD NOT be Encouraged.
If you yolo 21 deaths, you SHOULD GET PUNISHED for that! Maybe not with IFS, but at least with increases to death penalties.
There are so many people climbing by purely abusing death timers. all notoriously trade kills/objectives. Has riot ever considered all these champs would be less hated if you actually got rewarded for killing them with more time before they return?
I think this simple change would actually get a lot of people who play well to get out of Silver elo, because it would separate those who abuse a mechanic to win from those who express skill. And I think that's also important, because it educates players. While the play styles are combined, it teaches nothing. it creates more infighting..... because some players in solo queue believe in yoloing while others have disciplined play.