Can we remove or nerf Black Cleaver?

CloakAndGrenade·6/8/2019, 4:32:50 AM·4 votes·1,894 views

Edit: Alot of people are just simply posting no or telling me to shut up. If you don't have an actual argument for why BC doesn't need a nerf, you are wrong. So please, either post something helpful or go back to hard flamming in your games until you get chat restricted, cuz you seem like that kind of person.

Many people currently complain about tank itemization and cooldown and item 3071 holds responsibility for both issues. One item 3071 removes any ability for any tank to be tanky prior to four full items and offers both chase potential (phage passive), HP to absorb all base damage that a tank is gonna deal out, AD, AND a full 20% CDR. Throw in conqueror and unless you have well over 250 armor you're not tanky at all. Which, you're not going to get to 250 armor without ignoring MR completely or hitting full build. And of course item 3071 stacks with other item 3071 so if the bruiser top and the jungler build one, and throw in something like a zed mid who can also build it (as if an assassin being able to itemize into a fucking off-tank item wasn't a red flag enough), you're going to be recieving just shy of true damage no matter how much armor you have. You could be a full armor malphite with a taric passive sitting at around 900 armor and still be melted in a few spell rotations.

Options 1: Remove BC's CDR, probably would have to lower it's HP and increase it's AD to not make it actually worthless and balance it around bruisers specifically. 2: Remove BC's armor shred entirely and buff it's movespeed passive in order to make it more about chasing champions, still leaving room to build armor for counterplay. 3: Make BC's armor shred flat instead of % 4: remove it from the game entirely

I'd argue we also need to remove one of the stats off of conqueror to bring it more in line with other keystones (i vote for the sustain, since most bruisers have build-in sustain anyway and the true damage helps them deal with tanks in the mid-game. Right now the sustain causes them to pretty solidly win almost all trades) but that is a thread on it's own.

17 Comments

Critmaster Garen6/8/2019, 5:31:12 AM6 votes

no

Lonely Islånder6/8/2019, 5:49:13 AM4 votes

Please don’t post again

Darius Strada6/8/2019, 5:18:51 PM3 votes

You really want bruisers to be worse than they are ?

The Chillin6/8/2019, 8:29:21 PM3 votes

I wonder if a gold tank main who hates classes meant to counter his should be asking for items to be removed so he doesn't have to play correctly into any matchup should be heeded.

Xavanic6/8/2019, 4:34:41 AM1 votes

While i don't agree with bc being an item, i do like bruisers/tanks have a good default itemization, what i would like to see if the shred passive be replaced with a bleed effect

LordGeovanni6/8/2019, 7:34:37 PM1 votes

This wont do anything alone Flat magic pen is still too good for how bad magic reisist items are and item 3035 still pens too much. Also item 3151 (straight up make this a 60 ap item add 200 hp so its on tanks as a damage option or more defensive for mages who do too well getting damage and defense at the same time atm. lower hp on items like item 3165 and item 3027 ) Mordekaiser E Darius E Black Cleaver needs to be a 60-65 ad item with 500 hp and 10% cdr and a max of 15-17% Armor pen over the same amount of stacks.