Towers are too weak, full stop.
League is suffering from a number of issues right now and it's clear the balance team is thinking hard about how to fix them while preserving what they've acheieved (turning tanks into actual tanks, making assasins more fair to play against minus duskblade, etc.) but I feel like one major issue really just can't be ignored at this point, and that is towers are too weak, full stop. I played against a
yesterday as
and it actually wasn't too hard because I could always kite him out with abilities and out sustain him in fights with Soul Furnace, but the real kicker is when he shoved lane back to me after I roamed bot and took tower around the 10 min mark. He was not fed, he didn't have a complete item, and in fact was actually behind in CS but because of his W he knocked tower down before anyone could respond and this was the whole game. I say this seriously right now that you have to buff towers and refrain from adding the new Demolish rune. It's unneeded with the amount of tower taking power
and any other
, lethality, AD item, or pushing abilities/passives currently provide.
What I suggest be done is first, remove the armor reduction when minions crash into a tower. This is wholly unnecessary and only serves to help the enemy team that's snowballing snowball more with the autopush mechanic minions have, most notably in bot lane currently. Make magic penetration and lethality no longer apply to turrets, again, if you want to take towers, buy a
item. Bring back laser turrets, they served to do more consistent damage so that tanks had to meter themselves in dives a little bit more. Increase the turret armor and magic resist by 50% and increase this number if towers are still taken before 15 minutes with ample response given to those pushing them.
If you have anything to contribute, please do, League of Legends has my favorite playable character design and it's disheartening to see it in such a broken state. I want to have fun with it again.
EDIT:I should mention that in addition to sheen items there exists the
that serves as a pushing item for tanks.
Community Balance Suggestions: Critmaster Garen-Add 30%-50% more health to towers.
Kaeblen and Axon Rider:Turrets need more damage against champions, make dives something scary to consider.