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Irelia mana problems & defiant dance(W) should mark units.

waterdiva··1 votes·1,502 views

Irelia has some mana problems. Irelia should be able to get back mana if she kills a unit or dashes to a marked unit. Like her old dash, she would get mana if the dash killed a unit. And Irelia's defiant dance(W) should add a mark to the unit/champion.

7 Comments

Nut on my Butt2 votes

No, she doesn't. Stop. Irelia's old Q was still more expensive than her current Q even with the refund.

It only costs 20 mana now. The old one was 50-70 and only refunded half on kills.

She needs a bit of early help, but mana buffs won't help much since corrupting pot is enough sustain, and doran's ring start is also viable. Her W adding marks easily and in a wide AoE hitbox would break her.

They are already planning to buff her early while taking a bit from her mid/late to address her current problems.

Ragnaveil1 votes

Any clue what parts of her late they plan on trading for early game power? I feel like as a person who is a fan of divers, she seems very very squishy without any armor and magic resist, but her ratios force her to build damage so her Q damage and heal is relevant. Her passive also doesn't do quite a bit to tanks, but is only really good against squish and shields. I've tried doing half damage half defensive stats, and it doesn't feel like it meshes quite well. I could be doing something wrong for all I know.

Nut on my Butt1 votes

Triforce and Sterak's are core. Titanic is also an option as a second item, but it's not really a necessity and you can build a defensive item or two after finishing sterak's. From there if you want more damage you can top your build off with rageblade. The defensive items I usually get are Visage for MR, Randuin's against auto attackers, Thornmail if I need grievous wounds, and Deadman's for AD casters. The only time I ever feel not tanky is when the enemy ADC is obscenely fed.

As far as tanks go, I've found that when laning against a Rammus who rushed ninja tabi and bramble vest, all I had to do was build a Wit's End and he couldn't fight me.

Ragnaveil1 votes

I find fighting against tanks like Cho (Obscenely tanky but also do crazy amounts of damage and cc) an issue, should I use Wit's + Rageblade to handle him?

Teridax681 votes

I agree with this assessment, and to add to this, I'd be very cautious about buffing newly released or relaunched champions. We're still in the middle of a situation where Kai'Sa went from seemingly weak to horrendously overpowered after she received a whole slew of knee-jerk buffs, and I find it incredible that there are still so many people who are not drawing any parallels between that and Irelia's own relaunch. I can agree to shifting some of her power more towards her early game, but at this point we have no excuse to demand massive buffs, when literally every recent champion that was supposedly weak post-launch/VGU turned into an absolute nightmare after they received the same. At this point, the best buff Irelia can receive is simply giving players more time to learn her better, and only after that warm-up period should we be asking ourselves whether she needs something more.

Nut on my Butt1 votes

I feel like the difference is that Irelia's really not that hard to pick up, especially for people who played the old one a lot. A majority of the same ideas are there, and I've personally had a much easier time picking up the new one than the old.

The difference from there is that unlike Kai'Sa, Irelia got slapped pretty hard with hotfix nerfs, and meanwhile there is already a significant bug on her E that lending some strength. It gives her 8 kill credits for things like Doran's Ring mana refund, Phage's speed boost, and Jaurim's Fist stacking.

Aezanthya1 votes

Play her mid.

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