Reasons to change Galio's passive
Right now, Galio's passive is borrowing him into a "High AP Enemy Team Pick" niche, and that should be filled by the "I'm the Antimage!" Kassadin.
These are some reason's why it's passive is unhealthy for Galio:
- He is punished (or not rewarded) **for buying another stat. ** This may seem stupid, but his power budget is attached to passive. As he isn't using the most effect of his passive, he is wasting power budget. And Galio may not need Magic Resist at all, comparing to old Xerath(He gained Armor acording to Ability Power. He would buy Ability Power everytime) and Rammus (He gains AD for Armor, but he needs armor as he Taunts enemies).
- It hiddens Galio's basic abilities damage As it counts base Magic Resist, he has some Base Damage hidden from his abilites. There is a table behind *1
- It lowers his abilites ratios Because he can reach further Ability Power ratios than other tanks,he has lower Ratios to compensate, thus making problem 1 even more disgussting
- Makes his defensive ability a damage steroid Althought weird, his Bulwark increases the Damage of his other abilities
In my opinion, his passive, althought iconic, should be removed, and given another one.
Ideas:
- Runic Skin: Galio gains bonus Armor and Magic Resist.
- Runic Skin: Galio mitigates Magic Damage received
- Runic Skin: Galio gains Ability Power each time he is dealt Magic Damage for a short time
- Runic Skin: Galio gains a passive shield, which absorbs Magic Damage received. It refreshes after a time of not receiving damage.
- Runic Skin: Galio gains bonus Crowd Control reduction
- Runic Skin: Galio's cooldownds are reduced by a fixed amount each time it receibes Magic Damage
- Runic Skin: Galio slows enemies which deal damage to him
- Runic Skin: Galio's abilies reduce damage taken by hit champions
There are more ways to give him a Tanky passive which encourages building Magic Resist or still make him the Magic Damage tank without forcing him to build Magic Resist and give him some freedom at his build.
*1
Resolute Smite has 9 + (0.9/Level) bonus Base Magic Damage ( 25 Hidden Damage at level 18) Righteus Gust has 7.5+(0.75/Level) bonus Base Magic Damage ( 21 Hidden Damage at level 18) Idol of Durand has 9 + (0.9/Level) bonus Base Magic Damage ( 25 Hidden Damage at level 18)

,
,
, not because I want magic resist but because I need the passives, but you know...I can't and won't complain about the lilttle extra AP I recieve.