If Lux hits a Zeds Living Shadow with her spells, it should banish.

BranchofSin5580··55 votes·9,339 views

It would only make sense.

Shadow is the absence of Light.

But if Light is present, how can Shadow remain?

Light always overcomes Darkness.

Thinking otherwise can be considered offensive and an insult to Rational Human beings.

Look, even Lux herself agrees.

http://images.wikia.com/leagueoflegends/images/d/da/Lux.attack2.ogg

55 Comments

Crett19 votes

AatroxVladimir Trundle Fiddlesticks can't drain life from BlitzcrankOrianna or undead champions Zyra MaokaiAnivia get ignited upon attacking or touching Brand Brand is immune to Annie, summoner 14 and other brands Cassiopeia Twitch Singed Gangplank Teemo cannot poison BlitzcrankOrianna

etc

BranchofSin558049 votes

{quoted}

AatroxVladimir Trundle Fiddlesticks can't drain life from BlitzcrankOrianna or undead champions

not with that attitude

Snake Town16 votes

{quoted}

AatroxVladimir Trundle Fiddlesticks can't drain life from BlitzcrankOrianna or undead champions Zyra MaokaiAnivia get ignited upon attacking or touching Brand Brand is immune to Annie, summoner 14 and other brands Cassiopeia Twitch Singed Gangplank Teemo cannot poison BlitzcrankOrianna

etc

Can we have a game mode where all of this is true???? rito pls

HeWolf19 votes

League of Logic?

blueberrypancake2 votes

The playerbase does not allow it

Sleeping Victor2 votes

Anarchy, anarchy everywhere.

insaiyanbacca1 votes

dont forget brand should burn any bush he is in and die in the river :P

A Small Dog9 votes

So then Ignite shouldn't kill Brand, Nami's ebb and flow shouldn't heal him either. Lumber Jack Sion should do double damage to Maokai. And Teemo's darts should have no effect on LeeSin.

There honestly should be a game mode of some kind that followed that logic, it would actually be pretty amusing to play.

Critmaster Garen9 votes

[{quoted}](name=Eatmyfist Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=0000,timestamp=2015-05-07T13:04:29.278+0000)

So then Ignite shouldn't kill Brand, Nami's ebb and flow shouldn't heal him either. Lumber Jack Sion should do double damage to Maokai. And Teemo's darts should have no effect on LeeSin.

There honestly should be a game mode of some kind that followed that logic, it would actually be pretty amusing to play.

it would mean ranged ad run out of ammunition and have to recall to stock up. i could get behind that.

"come at me bro, youre gonna run out of arrows before i run out of sword"

Grouchy Poro2 votes

[{quoted}](name=Eatmyfist Desu,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=0000,timestamp=2015-05-07T13:04:29.278+0000)

So then Ignite shouldn't kill Brand, Nami's ebb and flow shouldn't heal him either. Lumber Jack Sion should do double damage to Maokai. And Teemo's darts should have no effect on LeeSin.

There honestly should be a game mode of some kind that followed that logic, it would actually be pretty amusing to play.

This would be a goofy gamemode. And not very frustrating goofy like NURF would have been.

Llanite5 votes

By physics, light can't bind anything to the ground, it can only pierce and burn.

KING OF MASKS14 votes

You clearly haven't checked out the "If Light is so fast, how come Lux spells have travel time?" thread, then.

BranchofSin55809 votes

[{quoted}](name=KING OF MASKS,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=00030000,timestamp=2015-05-07T19:45:09.275+0000)

You clearly haven't checked out the "If Light is so fast, how come Lux spells have travel time?" thread, then.

of course I did

I made it myself!

ChaosThief3 votes

I can't be the only one who went and checked that.

I CAN'T BE THE ONLY ONE.

Vistha Kai1 votes

Rekt.

Mathbalnase6 votes

A) See 'magic'

B) See also 'Optical Tweezers'

Sinister Snail2 votes

By physics, league would be super boring.

Vistha Kai1 votes

If physics were true in League Syndra wouldn't have floating... balls.

I do not like this concept.

Minuano3 votes

There can be no shadows without light.

RiotRiot ShadowStorm49 votes

So if she hits a shadow, she banishes it; but if she hits Zed... she makes a new shadow?

BetaDude406 votes

Your name is fitting for this topic

ApexInTheCircle14 votes

[{quoted}](name=Riot ShadowStorm,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=00060000,timestamp=2015-05-07T22:32:41.869+0000)

So if she hits a shadow, she banishes it; but if she hits Zed... she makes a new shadow?

What kind of Jaden smith.....

Minuano1 votes

The truth lies in darkness... Zed

That means Lux will never know the truth :c

Penta Penguin2 votes

I'm honestly curious, and would greatly appreciate a real answer from a Rioter;

Is there any place in this game for major champion to champion interactions like this? A new champion ability that has a general use, but also something secondary that is specifically targeted to another champion (a rival or a friend), but not completely useless like "skins with sunglasses take 1 less damage from Leona".

I'm wondering if Rioters see this thread, and just pass it off as a joke; or if somebody out there would really consider it as an addition to Lux's kit, or a concept for a new champion.

Yeah, Kha'zix vs. Rengar is fun and awesome, but nobody picks one into the other because of that, and the impact is not that great.

Volt Cruelerz3 votes

Well, there's Sunglasses vs Leona...

RiotRiot ShadowStorm7 votes

So, I'm not a designer, but I do have some thoughts on this. Before I share them though, I want to make sure I understand your thoughts here. Do you think adding interactions like this makes the game better, and if so, in what ways?

Penta Penguin3 votes

I do think so.

If you can manage to add interactions like this in a way that's potent but not overpowered, it would add some new interesting thought-processes to picks and bans and possibly help some underdog champions see the limelight.

Example; "Bjergson can counter Zed with Urgot here, but his team needs more AP, wow here comes Lux crowd cheers."

It would also add some more flavor and immersion. Picking Lux against Zed because she can "banish the shadows" feels more like you're really pitting two champions against eachother - that Lux is here because she has a job to do against Zed using her character talents. Compared to picking Urgot into Zed because "my stats and mechanics counter him in this abstract way".

Masalar3 votes

My concern is this: Urgot is picked because his mechanics do, indeed, counter Zed...but not because they're DESIGNED to specifically counter Zed. It was a really clever discovery on someone's part. If you start building in specific counters, I fear diversity may go down a lot. "Person A picked Zed, so that means B had better pick Lux, because she's designed (actually designed) to hard counter Zed."

I love the idea of more unique interactions, but it's such a tricky thing to do in any sort of balanced way that doesn't massively skew win rates in a few specific match-ups.

Now, whether or not making/removing shadows would skew win rates much or, in the end, matter at all is something that could be worth investigating.

RiotRiot ShadowStorm7 votes

Cool. I actually somewhat agree with you about the flavor and immersion benefits, but I ultimately don't think it's worth the extra burden of knowledge things like this would add. To me, this is one of those "great in a vacuum, but not so great in practice" kinds of things. Here's why (again, only my personal view):

Being able to say "hey, Lux counters Zed because light banishes shadows" is really cool. But no matter what, we're also going to have the "hey, Urgot counters Zed because he can suppress the all-in" case. So adding these thematic interactions is just adding them ON TOP OF existing mechanical interactions.

What worries me about that is that we'd add a bunch of one-off interactions, with the ultimate result being that we just shift around which champs match up well against each other. And in exchange, determining these matchup strengths now relies on mechanical AND thematic understanding.

It's extra complexity, which isn't always worth it. Right now we might have a "rule" that Zed beats poke mages. But with the added complexity, we have that Zed beats poke mages, unless they use light magic. Then you add in skins (does Arclight Vel'Koz counter Zed too?), and suddenly it's a major can of worms.

Where I think these things can be really cool is when you have a game that relies more on strategy than mechanical play. Card games, puzzle games, even some adventure games - you can really start to leverage these better, because those games are less focused on "this gameplay pattern is strong against that other one". That means you aren't doubling up on the complexity.

Pokemon comes to mind as an example of this. You make a TON of pre-game decisions (which Pokemon are on my team, what moves do they have, who leads, etc.), but once you're in the game, your options are pretty finite. This lets the game challenge you to work around thematic interactions, because you don't have to worry too much about broad strategy (you did that part already).

But because League of Legends has so many instances of strategic AND split-second decision-making DURING the game, adding in an entire extra set of thematic interactions is probably too much of a burden.


Interactions like the Rengar/Kha'Zix one are less of a concern to me, because they're more one-off and strategic in nature. I wouldn't mind seeing more of them, personally. But, as you noted, they're also less impactful, and probably not the reason you would pick either champion. It's also hard because you'd need both champs to be in favor at the time; maybe if there were more of them, we'd see teams making choices based on it?

Sheerow1 votes

[{quoted}](name=Riot ShadowStorm,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=000600000003000100000001,timestamp=2015-05-10T00:22:51.705+0000)

Cool. I actually somewhat agree with you about the flavor and immersion benefits, but I ultimately don't think it's worth the extra burden of knowledge things like this would add. To me, this is one of those "great in a vacuum, but not so great in practice" kinds of things. Here's why (again, only my personal view):

Being able to say "hey, Lux counters Zed because light banishes shadows" is really cool. But no matter what, we're also going to have the "hey, Urgot counters Zed because he can suppress the all-in" case. So adding these thematic interactions is just adding them ON TOP OF existing mechanical interactions.

What worries me about that is that we'd add a bunch of one-off interactions, with the ultimate result being that we just shift around which champs match up well against each other. And in exchange, determining these matchup strengths now relies on mechanical AND thematic understanding.

It's extra complexity, which isn't always worth it. Right now we might have a "rule" that Zed beats poke mages. But with the added complexity, we have that Zed beats poke mages, unless they use light magic. Then you add in skins (does Arclight Vel'Koz counter Zed too?), and suddenly it's a major can of worms.

Where I think these things can be really cool is when you have a game that relies more on strategy than mechanical play. Card games, puzzle games, even some adventure games - you can really start to leverage these better, because those games are less focused on "this gameplay pattern is strong against that other one". That means you aren't doubling up on the complexity.

Pokemon comes to mind as an example of this. You make a TON of pre-game decisions (which Pokemon are on my team, what moves do they have, who leads, etc.), but once you're in the game, your options are pretty finite. This lets the game challenge you to work around thematic interactions, because you don't have to worry too much about broad strategy (you did that part already).

But because League of Legends has so many instances of strategic AND split-second decision-making DURING the game, adding in an entire extra set of thematic interactions is probably too much of a burden.


Interactions like the Rengar/Kha'Zix one are less of a concern to me, because they're more one-off and strategic in nature. I wouldn't mind seeing more of them, personally. But, as you noted, they're also less impactful, and probably not the reason you would pick either champion. It's also hard because you'd need both champs to be in favor at the time; maybe if there were more of them, we'd see teams making choices based on it?

Maybe it could be a similar kind of event where if both meet X condition then Light vs Darkness appears for both of them and Lux kills Zed her abilities cancel out his shadows, and if Zed wins his shadows act like a wind wall towards Lux's abilities.

RiotRiot ShadowStorm6 votes

Ooh, that'd be cool. Though if we were doing special Zed interactions, I'd probably prefer it to be w/ Shen rather than Lux.

But maybe I just don't want the shadows banished...

Sheerow3 votes

[{quoted}](name=Riot ShadowStorm,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=00060000000300010000000100010000,timestamp=2015-05-10T01:59:32.504+0000)

Ooh, that'd be cool. Though if we were doing special Zed interactions, I'd probably prefer it to be w/ Shen rather than Lux.

But maybe I just don't want the shadows banished...

As Shen would say, "It must be done."

ItemsGuy1 votes

I'd say that thematic interaction like this is better as a result of clever and intuitive design, rather than arbitrary mechanical manhandling ("Lux is a mage with light particles and Zed is an assassin with shadow particles so Lux's abilities should cancel out Zed's abilities"). A good example of this would be the in-universe conflict between Warwick and Soraka which is reflected in-game via mechanics--Warwick likes going after low-health targets, Soraka can heal her allies from low health to make hunting them harder, but in doing so can open herself up to being hunted instead (since her heals are cast-from-health).

So I'd imagine the only scenario where this would actually be a thing and not either A) a forced interaction "minigame" like the Rengar/Kha'Zix thing, or B) a weird mechanical exception-to-the-rules resulting in a hard-counter, would be if Lux (as a light-themed mage) had abilities that revolved around revealing enemies or granting vision and so on but relied entirely on that vision for her safety (so no CC, weak to ambushes, etc.), and Zed (as a shadow-themed assassin) benefited more than other assassins from the Fog of War, had some sort of stealth mechanic, or so on. That way, there'd be some interesting and completely organic interaction between them (Lux can hamper Zed's effectiveness if she knows his general position and can reveal him, and Zed can snuff Lux out if he can bypass her vision and ambush her).

Of course, I doubt Lux will change from being Utility Mage #8 (also kind-of-Morgana-but-not?) or that Zed will change from "Healthy" Assassin Who Can All-In With Zero Commitment just to create some interesting mechanical interaction between completely unrelated champions, at least not until some of the more problematic champions whose flaws actually hurt League as a game are addressed first. It's fun to think about, though!

Sneak Dog2 votes

I think adding random 'intuitive' interactions muddles clarity. Adding lore-interactions like Rengar/Kha that have some impact (this one perhaps has a bit too little?) would be a bit clearer and if it goes both ways, it's easier to balance.

Mansana1 votes

[{quoted}](name=Riot ShadowStorm,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=0006000000030001,timestamp=2015-05-08T19:59:59.899+0000)

So, I'm not a designer, but I do have some thoughts on this. Before I share them though, I want to make sure I understand your thoughts here. Do you think adding interactions like this makes the game better, and if so, in what ways?

I wouldn't suggest making these types of interactions mostly because it will just enforce meta and certain picks. "Oh enemy team picked Zed, quick pick Lux she is super effective. Oh snap they have an ice team comp, pick Annie and Brand; gg". Champions themselves have their weakness and some champs do better in certain match-ups than others. However in most cases it is a skill match-up. I don't want the winner of a lane predetermined by what you pick. These types of interactions aren't bad but they just need to be well thought out in order to give both players options during the match up.

The one OP suggests isn't a bad idea because it does create options for both players. Zed would lose damage and possibly mobility if his shadow does get destroyed. Meanwhile the Lux player just lost a damage ability just to take away a shadow. When a spell is down it basically makes you vulnerable if it's not used effectively, so if her Q or E doesn't hit both the shadow and Zed, it might be a waste of mana and a good cc spell tbh. If her W got that ability then it would probably be ridiculously easy for Lux to win trades.

Masalar1 votes

Dude, your name and your icon...I like.

Jingerbeardman1 votes

this issue is pretty easy to address really. By making actual gameplay affecting interactions you in effect make hard counters to champions. What I mean by that can be explained with this thread. Say they did make an interaction where Lux's spells caused Zed's shadows to dissipate. The outcome would be whenever someone tried to play zed the chances that the opposing team would pick lux skyrockets because of such a beneficial interaction. This is how hard counters come about and that is something riot has said time and again that they will not do.

as for fun little interactions like the one you described, I think some of those might actually exist already in the game but are just so small and miniscule that they really do not effect balance.

Rhyto2 votes

[{quoted}](name=Riot ShadowStorm,realm=NA,application-id=3ErqAdtq,discussion-id=YZExmcGo,comment-id=00060000,timestamp=2015-05-07T22:32:41.869+0000)

So if she hits a shadow, she banishes it; but if she hits Zed... she makes a new shadow?

That was a very smart comeback.

Soen1 votes

But light has never caught a ninja

IcyPepper1 votes

but then where do the shadows come from

JFatal2 votes

No... it will start a trend in weird matchups.

Critmaster Garen6 votes

{quoted}

No... it will start a trend in weird matchups.

it could be fun for a temporary gamemode though. though i guess it would be a lot of work to catch every detail.

My Desired Name2 votes

Logic doesn't exist in this game.

lDontLiftIcarry2 votes

yin and yang. Neither exists without the other.

AcidDrops1 votes

This is a awesome Idea but it would be unfair to other champs as you would have to apply this logic to other champs as well making LeeSin be immune to Teemo 's blind and etc. So it would just ruin the game if this all happend in my oppinion

Stars Shaper3 votes

Poison blind effect is actually a bluring of all the senses we use as perception tool meaning that Lee Sin can be affected by it.

Lańce1 votes

nah its black hole

Michel4ngel01 votes

Pls new gamemode: League of Hardcounters

chipi991 votes

It is a living shadow, therefore it has feelings. This would be too mean.

TTekkers1 votes

As cool as interactions like this would be, you don't think they'd screw with balance a bit??

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