[{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=YYhoPcRx,comment-id=000100000000,timestamp=2017-11-03T12:08:03.719+0000)
Tell you what.
The tank in this game is generally a mobile nuker with high hp stats. That is because people can choose targets unlike a MOB in a MMORPG. You force them to target you by your mobility, damage and cc.
That is why tanks are only moderately durable in this game genre.
Your choice will make tanks deal no damage at all to balance their durability, then they will not be targeted at all because you can be ignored and tanks will be eradicated just like pre-tank meta.
Well some would say that CC is the key that prevents the tank from being ignored. And CC in of it self, also lends to the tanks survivability, outside of their stat line. (When said CC, prevents the glass cannon from attacking.) But that said, the ability to stun lock the opponent isn't viewed as healthy either.
As for damage, a base level of damage is necessary for a champion to even function. A top lane tank need to be able to farm effectively while trading with their Bruiser counterparts, and a Jungle tank needs to have comparable clear speed. (Like, the only tanks that don't care about damage are supports) And yeah, that damage is generally tied to their spells, (paired with their CC) and they generally deal more of their damage in burst. (Where Tankyness and DPS are more common with Juggernauts)