Why is everyone getting buffed by +5 or +10?

Schàdenfreude··1 votes·391 views

Camille Tactical Sweep (W) damage increased from 65/95/125/155/185 to 70/100/130/160/190 Hookshot (E) damage increased from 70/115/160/205/250 to 75/120/175/210/255\

Fiora Lunge (Q) damage increased from 65/75/85/95/105 to 70/80/90/100/110

Jarvan IV Dragon Strike (Q) damage increased from 70/115/160/205/250 to 75/120/165/210/255 Cataclysm (R) damage increased from 200/325/450 to 210/335/460

Jax Leap Strike (Q) damage increased from 70/110/150/190/230 to 75/115/155/195/235 Counter Strike (E) minimum damage increased from 50/75/100/125/150 to 55/80/105/130/155

Jayce To The Skies (Q Hammer) damage increased from 35/70/105/140/175 to 40/75/110/145/180 Shock Blast (Q Cannon) damage increased from 70/120/170/220/270 to 75/125/175/225/275

These are just a few of them, as there are more on the pbe. Why is Riot giving mostly inert buffs?

3 Comments

SomeStars1 votes

to compensate for the runes being removed because people cant take an extra 8-15 AD after the update

PopcornBunni1 votes

{quoted}

to compensate for the runes being removed because people cant take an extra 8-15 AD after the update

So are tanks getting an extra 9 armor and 1.5 MR per level as well? What about the loss of the AD they would take to help last hit?

This is on top of tank items getting gutted -- item 3068 losing out on 70 effective health vs its primary damage type and item 3065 losing 53.5 against its.

It just feels like more damage creep without compensation for tank players.

SomeStars1 votes

tanks never take extra ad to help last hit there base AD is higher then most to compensate for building tanky items and there aren't any updates on adding some extra armor or MR to certain champions although i'm thinking that we will see something similar happen whether it is some stats or not idk.

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