"We are changing conqueror as a part of systemic damage nerfs we were planning"

Player342·2/22/2019, 1:11:58 PM·3 votes·1,019 views

Meanwhile mages receive +75 ap, heal and 10% true damage conversion from ONE rune. Not to mention, top lane became a cass/ryze/kennen fiesta and is literally unplayable now with melee champions

The only things that were done in the name of those "systemic damage nerfs" were rune shards (+1 armor/-1 ad btw) and absolute focus nerf

I'm done

8 Comments

DuskDaUmbreon2/22/2019, 1:39:51 PM4 votes

Because you can take Conq and comet/electrocute?

Yeah, you kinda forgot it's not just a free rune. You lose a different rune to take it.

Also, Conq is going to be dogshit on most mages. Yeah you get so much AP, but it's after your entire combo has already been used. You gain tons of AP and no fucking way to use it.

Saezio2/22/2019, 1:16:38 PM1 votes

Rune shards didn't help though.

With resolve + inspo one could get like 300 HP instead of the stupid bad but 100% customisable options we got now.

God forbid people have to commit to a certain tree to get a certain stat. but hey 15hp at level 1 is great :)

As long as damage dealers are happy and can pick all they want with whateverthefuck OP rune is good that patch.

DOUBLE TAPPED E2/22/2019, 1:18:02 PM1 votes

Conqueror Kat btw, I have no clue how this slipped through testing but it's busted.

Please don't change it.

Drakath20022/22/2019, 3:11:03 PM1 votes

lets break it down shall we...

bonus AD --{Changed to}--> Adaptive Damage

AD favoritism is rampant in the game and there is no hiding it, the fact that AD Champions got a Rune that exclusively was for them was a slap to the face of all AP mains, changing it to adaptive is the equavilent of giving AP mains an Apology Caprisun to distract them from the sting of the slap, and yes i say AD champions and not Bruisers because two certain marksmen Cough Draven and MF Cough where abusining it too while Mordekaiser and Diana who are AP Bruisers (at least Diana originally was until the community forced her into the Assassin playstyle) had no use of the bonus AD

20% True Damage Conversion --{Changed to}--> 10% True Damage Conversion

i dont know how you think math works, but last i checked 10% was less than 20%, so damage definitely went down, not by much but at least riot recognized one of the problematic high damage keystones.... now we wait for the electrocute nerfs that will probably never come considering how long it took reworking conqueror.... but a man can dream

new 10% Lifesteal/Spellvamp

with the sustain keeping the users alive even longer this is indirectly nerfing damage output even more, now that more damage is needed to kill people once the sustain triggers

also finally DPS Mages/Battle Mages have a keystone option, and even then the only ones off the top of my mind that can even properly use it are Swain and Karthus...... thats 2 out of 8 battlemages...

TL;DR : this Conqueror isnt the best, but is better than the old one, and opens up rune options for champions that didnt have any good keystones before