Yasou - WindWall - Teamfights - SoloQ: The true problem is the animation/sound effects.

BreathNrelaX··1 votes·188 views

I think the biggest problem with Yasou is his Windwall. It is too wide and stays up to long. In soloQ where team play and communication is often Missed, the back-line (adc/apc/ranged) are often cut off from their front line tanks and bruisers. With windwall; ultimates, auto attacks and all abilities are simply nullified... no sound effects of how many shots/autos/abilities were missed (well maybe there is but I don't notice it as much as I do braums shield), like Braums Shield where you can clearly hear sounds of how many things he has blocked. I even think his shield sounds are accurate to when larger abilities like Ashes arrow are blocked and when an auto attack is blocked.

I am not saying bronze-gold bruisers/tanks/front-liners will back off when they hear and see how many cooldowns and autos were shut down.. but just maybe they might think twice about going in and continuing with a teamfight when seeing/hearing how many abilities were wasted. It is so annoying being an ashe main and just seeing a fed yasou or a yasou who fed just destroying your frontline and there is nothing you can do about it. Sure your team can do something about it (reposition) but they often don't understand and just won't.

In higher levels of play, players probably understand when tons of cooldowns and abilities are blown by that windwall and back off and position better for the back line, so that's why no one cares to play or ban yasou.

All-in-all you probably can just alter the sounds and animations of when things hit the windwall and you can skip full rework or huge nerf. Shoot you probly just making the wall not increase in size will be nice compromise for all the yas haters and people won't ban as much simply cause they heard the words "Nerfed something"

Yasou is a big negator, but he shouldn't negate entire teamfights with a single ability. It is so annoying when you manage to work together with your support well in solo Q to the point of carrying hard to be totally shut down by one ability for teamfights, and watching the foolish frontliners just dieing, and if you walk past the windwall you put yourself in a dangerous position as an adc.

** PLEASE UPVOTE/BUMP I THINK THIS IS THE KEY PROBLEM. UPVOTE**

5 Comments

Shahamut2 votes

Windwall only needs a few key changes:

  1. fix size, no longer gets bigger with rank.

  2. have duration scale from 1 to 2 seconds with rank.

  3. change spawn location to melee range so he can't block stuff when accidentally throwing wall the wrong way.

  4. move excess power elsewhere in his kit.

ME UNGA ME SMASH1 votes

Maybe 3 seconds? Braum's unbreakbable lasts a damn long time, and it counters projectiles, and he can move with it, I think it's fine if a stationary projectile counter lasts a little longer considering the cooldown.

Shahamut1 votes

Nah. 2 seconds is long enough. It's imho too strong at zoning multiple ranged people in specific situations. 2 seconds is long enough for blocking major attacks, and is still good, but not crippling in those key moments.

BreathNrelaX1 votes

As an Adc in Silver-gold SoloQ - I don't expect to get peels,, shoot a rarely even ever get them in the first place, but to be doing well and not only not getting peels, but not being able to DPS for the people who don't peel, makes it super hard to carry.

BreathNrelaX1 votes

I guess my main point was players being able to recognize how many abilities and attacks were blocked in a teamfight. Generally if you see Leona Miss her ult + some other champions ult missed or even malphite + another champions ult missed the team will generally back off as it was a failed attempt to teamfight or continue fighting. WIth Yasou's wall it is hard to distinguish what has been blocked in the middle of a 5v5; it being hard to keep track of all of your teammates abilities.

Each player generally will only notice which of THIER abilities were blocked and not that of your team's so better animations and sounds will help this issue.

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