Skip to content

Farm<Kill<Roam<Push

Slimzer0··1 votes·1,440 views

I remember watching a video about this, but it was over 1 hour long and I had no clue how I was supposed to afford all that coffee and weed. Can anybody tell me what the counter for each of these types of lanes are?

I know it's something like: Say an Ahri vs Ziggs. Ahri is the Kill lane and Ziggs can counter-play this by Pushing, but for each one:

Thanks

3 Comments

Drunk Rummate1 votes

well farming and pushing are pretty similar in nature, killing and roaming are as well.

farm champions like to go up against other farm champions, especially the kind that shove wave which enables them to freeze. kill champions like to go up against farm champions.
roam champions dislike push champions, but if they can kill their opponent as a result of their pushing it doesn't matter as much.

a lot of it depends on matchup and other opportunities on the map so what you're asking is really vague.

Slimzer01 votes

Well, I remember the video having exact counter-play. A kill lane was classified as someone putting damage onto the opponent over cs'ing (under turret). A farming lane was a last hitting lane but played defensively. A pushing lane was a farming lane but with a more agressive-style less focused on hitting your opponent. A roaming lane is obviously those champions that are great at roaming and ganking other lanes.

So When your opponent is trying to kill you, I think to counter-play you play for farm. When you are against a farming lane, obviously you want to push him under turret. Against a pushing opponent, I think you want to be the kill lane so you can keep him from pushing minions into you. Against a roam, obviously you would love to be the pushing mid-laner.

If you don't agree with me? Play ball

Drunk Rummate1 votes

{quoted}

So When your opponent is trying to kill you, I think to counter-play you play for farm. When you are against a farming lane, obviously you want to push him under turret. Against a pushing opponent, I think you want to be the kill lane so you can keep him from pushing minions into you. Against a roam, obviously you would love to be the pushing mid-laner.

If you don't agree with me? Play ball

  1. When your opponent is trying to kill you: Shove their wave into turret as quickly as you can and back off. Do it fast enough that they can't freeze wave on you or you'll be in a load of trouble. This leaves them with a choice - do I take my CS, or do I harass? While you can walk back to the safety of your turret and wait for the next minion wave. You basically force their 'kill' lane into a 'farm' lane.

  2. When your opponent is trying to farm: Control the wave and keep it on your side of the river. Deny them CS with your abilities and call for jungle help if they overextend. This is how you punish a 'farm' lane without risking yourself.

  3. When your opponent is pushing: Not a whole lot you can do other than try to farm under turret. Some champions just get to shove without any consequences (like Morgana or Malzahar). So put up with it and try to kill them with your power spike with your first item or ultimate.

  4. When your opponent is roaming: Shove the minion wave as hard as you can in a single rotation and follow them to prevent tower dives and defend the turret they roam to. (Push is good here because it means you can probably clear the wave with a single rotation before roaming, meaning you will not miss out on much for leaving lane).

*Alternatively shove their wave and take their turret, but only if you know 100% that they won't be able to make something happen on their roam. This is generally not an advisable play early in the game since it takes awhile to kill turrets early on. You almost always want to follow them.

More from Gameplay

More by Slimzer0