Blitzcrank Q suggestion for counterplay
Here's one way to add counterplay to Blitz's Q without removing the reward of landing it: Press Q to charge robo arm - an animation shows that Blitz is preparing his hook. After .75 seconds, the robo arm is ready - Blitz can fire when ready Robo arm goes on cooldown after 5 seconds - Blitz has 5 seconds to land his hook. If enemies can maintain safe positioning for 5 seconds, they have successfully countered that attempt. If the arm is never fired, Blitz could get half/all the mana refunded or a shortened cooldown.
This would give enemies a clear counterplay to the ability, **without losing any of the reward **of landing the hook. It creates a window of opportunity for the ability and raises the skill cap of one of the most devastating non-ultimates in the game.
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