@Riot. A Sticky'd "Design Jargon"-Guide Would be Really Helpful!

Solideus·1/25/2015, 7:28:58 PM·1 votes·287 views

There are a lot of unusual terms that are used when talking about design, many of which aren't widely known to the layman. Any interested participant look up these things up, but a distilled list of common terminology when talking about design would be really neat and helpful! It would really allow design discussions to have a shared language even for us players on the forums.

**Examples: ** Terms and concepts like "Binary Power", "Power Budget", "Toxic Gameplay", "Counterplay", "Strategic v. Tactical Play", "Powercurve", "Skill-Floor", "Skill-Ceiling", "Invisible Power" "Input", "Output", etc. Also things like various roles, positions, strategies, identities, etc.

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