Maokai needs an ARAM nerf.
I understand that ARAM will never be fully balanced compared to SR. But when a maokai is on the other team (or you are a maokai to be honest) it is just completely oppressive and unfair. With the way his e now functions he basically makes 1/3 of the map unusable by the enemy team due to fear of being hit by the detonation a stray nuclear warhead.
These are my thoughts for fair nerfs for ARAM.
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A seedling cap; like he does in URF, so max 3 seedlings on the map at a time for example.
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A proximity requirement - two different routes here. Option A: seedlings detonate if maokai is x units away. Option b: seedlings will move to be x units away from each other.
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A higher CD on his E.
Some other options to nerf him are item changes such as.
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Make oracles extract disable seedling unless you have direct vision of them.
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Return Hextech Sweeper to ARAM but make it provide no/minimal stats and stronger sweeping/disable function.
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Add green wards to ARAM but only 1 per person at a time.
I'll openly admit it is satisfying as -chat filtered- to play Maokai in ARAM, but i know it isn't fair for the other team, and that alone can take a from fun to im so f'n done in 1 second flat. So please consider doing something to help us out.