"champions with consistent dps shouldn't burst squishies"

Naymliss··2 votes·1,114 views

Azir- Can 100-0 someone out of position with R Cassiopeia- Can 75-0 someone off of landing a q by default, with ulti she can 100-0 anyone if she's not behind Ryze- Full damage combos can 75-0 if not ahead, 100-0 if ahead Karthus- those Q's chunk squishies way more than they chunk tanks. Can demolish squishies with 2-3 items.

I'm not saying these champions are OP or anything, I'm just saying that dps champions historically will be able to delete someone if they play well, are ahead, or if the enemy misplays. I don't believe that the issue with the adc class actually lies in their damage, but with other aspects of the game.

5 Comments

Ratpie3 votes

while I do not think it is the only problem, it does add to the mess of problems. The damage + life steal (from runes and items) is insane. The ease of crit stacking adding to the damage. The early access to damage before most classes have a way to combat it. A lot of problems circle around the damage. There are ways to easily counter most of those mages with itemization, AD right now has no real counter. By late game a tank can take a full barrage of AP damage, but AD just cuts them to shreds in seconds.

There are lots of armor items, they just are very ineffective.

Here are things that should be looked at before we worry about any damage balancing:

  1. Remove life steal (Riot already removed spellvamp - why should one class get it and not the other?)

  2. Have more efficient armor items (item 3075 is a joke).

With these changes ADCs can still nuke squishies, but now they have to actually work hard to kill tanks, and have to play smart not get burned down by mages instead of full diving champs knowing you can just heal any damage you take.

Big Lincoln3 votes

wow champs who do damage do more damage to champs who have no defense than champs who do?

wow....

Beerstein2 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=Y1xEdEb0,comment-id=0002,timestamp=2018-04-29T16:24:31.608+0000)

wow champs who do damage do more damage to champs who have no defense than champs who do?

wow....

This is what I was thinking xD. The reality though is that everything but pure tanks die too fast in League right now, and pure tanks aren't far off. A result of the "make plays bois" meta riot pushes due to their lack of understanding of what made LCS fun to watch back in the day.

ShemsuHor1 votes

Adc's job is to kill while being supported. Enemy gets cc'd and you do shit tons of damage. Mage job is to burst or do tons and tons of damage to kill adc and other mages. Working as intended.

ADCs are great - some are just late game champs. if you wanna feel strong early play someone like ezreal or lucian.

Shiznyte1 votes

i believe the counter play to not dying to Full build consistent DPS champions is to itemize defensively. Early game level 6 cassio vs a level 6 ADC for we can use corki for this example, she wont kill them in 2-3 hits. At the end of the game when shes full build she will absolutely obliterate a target with 0 MR and that is to be expected, but if you build say a hexdrinker and Merc treds, she still will kill you quickly don't get me wrong, but it will take a bit longer and you will have time to kill her especially if she didn't build Def stats. When someone builds full damage they are going to kill a target with no resistances very quickly late game, because Building AD/AP will not keep you alive and most "Squishies" are built full damage and it is the reason they are squishy!

This also is why when you are playing ADC/solo lane carry and you get ahead sometimes it can be very effective to itemize defensively when you are snowballing. I'm not saying you rush an Armor item ASAP on an ADC because you got a double kill in lane, but if you smash a lane you can consider an Early GA, Hexdrinker/MaW, Lifesteal items, and definitely some defensive boots. Your levels will be able to carry your damage and you be harder to kill will decrease the chances of you getting Burst by an enemy solo laner/Carry. Being dead with full damage built isn't as useful as being alive and dealing less damage because you built to stay alive.

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