Nunu buff /change ideas
before anything I'd like to aknowledge that nunu is in a decent spot right now and that what I'm about to say are just random ideas i came up whit to try and make him more diverse,mobile and allow him to be less binary / allow a power shift from his snowball to his other skills and bring up the support portion of him back up abit aswell, so here goes.
the two abilities I'm toutching are his Q and ult: Consume: his Q would keep the same abilities it has now, but would also gain the ability to be cast on champions at a 10% damage effectiveness so basicly 40 at lvl 1 to 100 at max level, however, the heal portion if cast on the champion would become overtime, say a period of 4 seconds and give the enemy champion it was cast upona damage reduction debuff of 15% ( basicly like urgot's current passive ) for 2-2.5 sec tops. The ideas behind this change are pretty simple, it would give him the possibility to be picked as something else then a jungler by giving him potential top laning power and a more active support power other then slows and speed buffs to allies, the other effect would be to give him another skill to deal whit say spellshields. Of course by giving him another offensive spell, that would give the opportunity to lower the ap ration on his E (snowball) to compensate. Absolute Zero: His ult while potentially very powerful is currently still easily cancelled and avoidable, and that is considering all the displacement skills, Cc and that the current game revolved alot around mobility. whit that in mind an ult that has no instant damage and keeps you immobile unable to cast anything does not seem appealing in the current meta. New ult idea: activating the ult would create a smaller zone then nunu currenly have that would still apply attack speed and movement speed slow ( though movement speed slow might need to be lowered) but would now be able to move at 50-75% his regular movespeed and while channeling or until he ends it early, unable to cast anything else (think vi or varus). his ult would also now act as a reverse nasus E where it would now have a damage over time aoe around him from the start and a flat damage output at the end of i thus giving him the ability to have 2 different ap ration, x for the over time and x at the end of it. the idea behind this would be to give him a more reliable/active role in teamfights and mobile a ult as well.
Of course, he could remain the same, but I just felt that his current kit restricted him in the jungler role and quite easily falled off late game so i though of those changes and decided to post them to see what people think.