Add additional levels of Gangplank Abilities to a single ability? (think Ryze, Jayce and Kha'Zix)

Onwodori··3 votes·713 views

tl;dr - Give Gangplank a new level up system where he may choose to level up one basic ability to rank 7 and keep the other two at rank 4. Rank 7 Q gives him bonus crit when Q-ing. Rank 7 W gives him a brief tenacity boost and an empowered auto attack. Rank 7 E lets him hold an extra barrel and they recharge faster.

Hey there, Onwodori here.

So here's the thing: Gangplank is FINE right now. This is just an idea. I actually really like where GP is but it's nice to speculate on how we might change champions, especially now that I've seen Ryze and his '6 levels of Q, 2 levels of R' deal. But also with Kha'Zix, perhaps in ranking an ability up to level 6 or even 7, another ability or two must remain at level 4?

What I would hope to accomplish with this change would be to help GP scale slower but have a bigger reward for him when he gets there. Currently we see GP arriving to power pretty early, if we're being honest - that's because a triforce and a duskblade together put some hurt on his kit. What I'd like to endeavor is to offer GP an incentive to consider going Crit again as well or even AP!

So right to it:

Rank 7 'Parrrley' - Gangplank gains an inherent 30% critical chance when attacking with Q

Rank 1 - 7 Bonus gold (2,3,4,5 => 7,8,9) Silver Serpents gained the gold value + 2. Damage (30,50,70,90 => 120,140,160) (+100 AD)


Rank 7 'Remove Scurvy' - Gangplank gains and additional 50% tenacity for 1 second and his next auto attack deals (10-180) (+25 AP) (+3% max health) magic damage.

Rank 1 - 7 healing (40,70,100,130 => 170,200,230) (+90AP) (+15% missing health)


Rank 7 'Powder Keg' - Gangplank's E recharges 30% faster, you can now hold 4 barrels.

Rank 1 - 7 bonus damage (30,60,90,120 => 170,200,230 bonus physical damage) slow (10,20,30,40 => 65,75,85)

The idea here is to have GP not as strong early but have a noticeable power spike in an ability as soon as he commits to ranking that ability up to level 7, meaning that the other two will remain at level 4 values. Obviously getting to level 7 should be rewarded, meaning that each of them, while being stronger by quite a lot than GP's current rank 5's, have additional bonuses that solidify the Gangplank you want to play that game. Q gets additional critical chance when you are level 7 and it nets you more gold because for a critical hit build, you need it. A lot.

item 3031 item 3508 item 3078 item 3009 item 3087 item 3053 (100% Crit Build When Qing a target or Barrel, max CDR)

W lets you sustain super hard and become less impacted by CC after you hit rank 7, as well as gaining some of that lovely on hit magic damage. Q's with a W proc and Lich Bane proc do 75% AP - that's lovely for a tank. Your ultimates become game changers to a new level.

item 3100 item 3748 item 3060 item 3065 item 3026 item 3047 or full damage item 3100 item 3116 item 3115 item 3001 item 3151 item 3020

Finally, for the current armor pen build that doesn't desire quite AS much gold as the old Crit build, having more barrels and barrels more often, as well as them just doing more damage ranks 5-7, are what that build truly desire.

item 3078 item 3147 item 3142 item 3036 item 3158 item 3053

Thanks for reading and I hope you like some of these ideas or are at least amused by them!

7 Comments

Six TM 2 votes

Nah he's fine.

Onwodori1 votes

[{quoted}](name=Six TM ,realm=NA,application-id=3ErqAdtq,discussion-id=XqGZHdzZ,comment-id=0000,timestamp=2016-08-03T15:10:42.323+0000)

Nah he's fine.

Like I said this was for fun :P It would be cool to see him able to slide into his old archetypes again with a kit to reflect it.

Reikken2 votes

I'd actually like every champion to be able to choose to rank some abilities higher than others. It's lame that by max level you always have the same skill build. Only Udyr gets to be cool.

redfeenix1 votes

Intersting idea, here are my 2 cents:

  1. These upgraded abilities are really offmeta and only makes sense for certain champs. For example it makes sense for KARMA as she is really focusing and enhacning the ability. It makes sense for khazix as he is evolving the abilitiy. I dont think it makes sense to fk around with the basic 5 ranks in qwe for gp for this reason.

  2. 30% crit chance on parley: I think this idea is just okay. I mean usually on Critplank we get very high crit chance anyways. I think this bonus will be useless lategame when we're close to 100% crit

  3. tenacity: I think this is an interesting idea. However I think oranges shuold be used as a measure of skill (ie same as cleanse and qss) by buffing it we're making gp almost olaf-like in quality. The koreans are already maxing w first on GP, I think its fine the way it is tbh :P

  4. Honestly I hate his new E and I cannot agree nor disagree with your suggestion since I believe it should be removed.

Cheers nice post thanks for the effort! I think its gonna get downvoted to hell though XD

Onwodori1 votes

{quoted}

Intersting idea, here are my 2 cents:

  1. These upgraded abilities are really offmeta and only makes sense for certain champs. For example it makes sense for KARMA as she is really focusing and enhacning the ability. It makes sense for khazix as he is evolving the abilitiy. I dont think it makes sense to fk around with the basic 5 ranks in qwe for gp for this reason.

  2. 30% crit chance on parley: I think this idea is just okay. I mean usually on Critplank we get very high crit chance anyways. I think this bonus will be useless lategame when we're close to 100% crit

  3. tenacity: I think this is an interesting idea. However I think oranges shuold be used as a measure of skill (ie same as cleanse and qss) by buffing it we're making gp almost olaf-like in quality. The koreans are already maxing w first on GP, I think its fine the way it is tbh :P

  4. Honestly I hate his new E and I cannot agree nor disagree with your suggestion since I believe it should be removed.

Cheers nice post thanks for the effort! I think its gonna get downvoted to hell though XD

With an IE, Essence Reaver and Static Shiv, he gets 100% crit so that was the build I imagined him going for. What would you prefer his E to be? I agree it sort of causes him to be broken and limits his strength because that intrinsically is so strong. I feel like a 'you can't get away from me' play style fits him, being the vengeful pirate lord he is. Maybe a hook of some sort? Although Nautilus has that. Or something to the affect of 'you can't kill me I'm the toughest mother in existence,' again, similar to that Olaf thing you mentioned.

And yeah, I'm used to it though lol.

redfeenix2 votes

Very interesting thoughts about his e.

I think they kept it in there to fulfill the bankplank fantasy that some gp players have. Get that massive loot with a great e.

While it certainly suits him, I imagined GP as a fucking BEAST not a farmer who plays with gunpowder.

Let me think a little bit more on what a suitable, balanced e for his kit would be

Cheers

Onwodori1 votes

{quoted}

Very interesting thoughts about his e.

I think they kept it in there to fulfill the bankplank fantasy that some gp players have. Get that massive loot with a great e.

While it certainly suits him, I imagined GP as a fucking BEAST not a farmer who plays with gunpowder.

Let me think a little bit more on what a suitable, balanced e for his kit would be

Cheers

Well I thank you for not dumpstering my ideas as I am used to lol.

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