Understand your jungler before you point fingers
now before i start, know that this is something that will help you in the long run, and actually benefit you EVERY single game.
however i noticed ALOT of players i play with, never understood what i'm doing, or why am i playing x champion in jungle, and they keep complaining about them making mistakes, and me not fixing it for them.
now there's alot of junglers, but in this post i'll cover AD, devourer, and Tank junglers.
let's start with AD junglers. now when you have a jungler say like, wukong, or Pantheon, understand that your jungler's aim is to gank lanes, to help you do the snowballing, to kill your lane opponent, because they bring damage, and they need Warrior, for the AD and Armor pent, to do even more damage during Ganks, and those are the junglers you should ping for help when you're having troubles.
- they have a good ganks pre6
- they have a medium jungle control
- Great at Counter jungling
- they have to build tanky after an item or two
- they're Casters, and relay on spells
- mediocre Dueling
- they Fall off lategame
- they can't carry by themselfs
and now for the AS Junglers (Devourer) you'll see Xin zhao, Master Yi, buying this item these kind of junglers, need to stack up their devourer, they NEED to buy devourer and stack it up as Fast as possible, when you have a Devourer jungler, understand this, DO NOT, try to bite something more than you can chew, they can't tolerate wasting time. when you have this jungler, play average, be passive, focus on farming, they will most likely hit the sated around 18-20 minutes mark. this is where they can gank, and deliver insane damage, and it's totally worth the waiting, unlike Warrior junglers, they don't fall off as fast, but they keep becoming stronger, and potentially carrying the game.
- mediocre ganks pre6
- they have a Massive jungle control
- Great at Counter jungling
- can build full Damage or Tanky halfway
- they're heavily focused on AA to do damage
- Great at Dueling
- they get stronger as the game progress
- they have the potential of Carrying a Game
Tank junglers, think, Volibear, Sejuani, Gragas, they're a good example of Tanky junglers, now what you need to understand is, with tank junglers you'll play "Carry me, to carry you" game. Basically, they're weak early, everybody wants to kill Tank junglers at their either red or blue buff, everybody want to steal something from them, and they need your help to keep an eye out for when they ping you, just make sure to take it easy the first 5 minutes, and then you won't have to worry as much about them. Tank junglers LOVE to gank, they Farm Assists, it's what make them strong, they WANT you to ping them to help, they WANT you to set up a Gank, they love nothing more than to help you win, they will help you win laning phase, but you gotta help them win the teamfights, the damage of tank junglers Falls really hard, and is outclassed by every other jungler kind, but they make it up with the ability to give you the edge on your lane. HOWEVER don't expect much from a tank jungler, when the level difference is greater than 2, chances are, your jungler is lower than the enemy and you might end up giving them a double.
- Great Ganks pre6
- Weak jungle control
- weak at Counter jungling
- Have to build full Tank
- Laners are their source of Damage
- Weak at Dueling
- they have a mediocre scaling into lategame
- they cannot by no means carry
there's alot of tips and information about this and that, if this gets upvoted i might make another thread to cover more necessary to know things about jungle, that laners would be interested to know.
and always remember ward if you're ahead, and never say EZ after you win.
You serious bro...
jgl?

can carry games if he builds appropriately. It does require the lanes to know what they are doing and get feed so the jungler doesnt need to worry about the lanes as much. And yes I do play AP amumu, no one expects an ap amumu.
ANYMORE! (3/0 AT MIN 7). GANK HER! So....you want me to give her a double? 