Riven 3rd Q Proc Visual range

MrKatanaNinja·9/27/2016, 3:46:48 AM·8 votes·910 views

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These 2 screenshots show the same game from about .25 seconds later. One looks like the q might hit, the other looks like its not even close. I have never, in my time of playing riven, hit ANYONE with this range of q. Never, even at that, visually it doesnt even look like it should hit. So rito please, fix this. I am willing to help you in anyway i can just please, this was actually terrible. I specifically went out of my way to replay.gg to find this exact spot to show you that riven is very inconsistent and that her Q animations NEED TO BE POLISHED. if that is going to hit, let me know thats going to hit. Even the base q animation from the impact looks like it misses by a few teemos. We need proper animations for this stuff, because this actually had me up in arms.

8 Comments

MunchCrunchLunch9/27/2016, 6:14:22 AM4 votes

yes the third Q has a lot more range than the animation shows. just more league things

TyroneWatermelon9/27/2016, 6:27:45 AM4 votes

Typical Riot hitboxed,nothing new to be honest.

afk soon btw9/27/2016, 6:47:07 AM2 votes

Pretty sure some poorly hitbox coding. Smthing like when your dash, your hitbox is still somehow behind you and doesnt fit your taunt Animation to 100 %

Asayake 5150glow9/27/2016, 10:48:18 AM2 votes

Well I think it's a factor of Riven's q animations not getting that much bigger when she ults (ik the w one becomes huge, especially on Arcade Riven, classic it's a bit harder to see). Did she ult? Its hard to tell.

Troll for Trump9/27/2016, 6:57:15 AM1 votes

Yeah, a lot of things do stuff like that.

Skillshots are a large part of them, where inaccurate hitboxes are justified because "They're in the air so it looks distorted" Ezreal Q, LeeSin Q, Nidalee Q, Blitzcrank Thresh Q, JarvanIV Q etc.

SpookyNeedle9/27/2016, 2:57:52 PM1 votes

So you made a boards post about it, huh?