@Riot: Elemental dragons, their potential problems for competitive LoL and a possible solution
In a new video on his channel Last Shadow brings up some valid points about the issues with having these elemental dragons work on an RNG system, team comps that would have otherwise dominated an enemy teams composition could potentially have their advantage invalidated by the enemy team sneaking a dragon or be forced into an inopportune fight due to elements they are unable to plan for. I like the idea behind each of the dragons but the RNG aspect means it will likely either end up causing balancing issues or end up being scrapped as a concept.
As a solution I would suggest the addition of 4 new items to league which would function as dragon bait, these items would work similar to pink wards revealing enemy stealth units but only having 3 health that regenerates if they are not hit for a short amount of time, each type of bait would imbue the regular dragon with a specific one of the elemental effects, but would require a short channel to activate, if the dragon is killed without this channel being completed it gives global gold once more instead of the elemental effect.
These bait items would be limited to only having 1 at a time and would only be purchasable by players who have smite to prevent everyone on the team from buying one and just spamming it during a dragon fight, therefore the enemy could contest the elemental effect by interrupting the channel and destroying your bait item, wait for you to complete the channel before contesting to get a buff you both benefit from, or complete the channel using a bait type that doesn't benefit you prior to dragon even being contested in order to lock in the elemental type of the dragon to something less valuable to you, taking the threat of a specific buff out of the equation until the next dragon spawn.
This would mean a lot more consistency for these effects and add another layer of strategy around the dragon, easily making it a more valuable objective for either team instead of randomly benefiting one more than the other on an RNG system.
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