these keystone masteries are pretty much conpletely non-impactful

Morgy Morgy··2 votes·426 views

maybe it's because the only keystone masteries I ever see are thunderlords and grasp of the undying, but I have tried just about every keystone mastery and none of them seem to have any effect, even in early game. grasp of the undying is my favorite one because I actually see it happening as well as the effect it has. thunderlords is good, i guess, but after early game it's practically non-existent.

10 Comments

Bonipherus2 votes

Interesting how the ones that we see having an effect are the ones we appreciate more. Perhaps Keystones need more visual effects (along with balance tweaks) to add clarity and allow players to better appreciate their power.

Fizz Wukong1 votes

Deathfire Grasp is great for champions with persistent spells or DoT abilities like Amumu and Malzahar

Z Statistic1 votes

Practically nonexistent? It's superior to Luden's Echo post 10. The thing is insane. The other keystones are indeed weak and are being buffed for that reason.

ZephyrDrake1 votes

[{quoted}](name=Menea Calais,realm=NA,application-id=3ErqAdtq,discussion-id=XPjAGePY,comment-id=0001,timestamp=2016-01-07T23:33:18.265+0000)

Practically nonexistent? It's superior to Luden's Echo post 10. The thing is insane. The other keystones are indeed weak and are being buffed for that reason.

pretty sure you can get at least 2 procs of Luden's every 20 seconds and you also don't need to hit something 3 times to proc it. If we only go by numbers then yes Thunderlord's is better than Luden's but that's not the case in 90% of the cases. You can poke safely with Luden's and you can proc it anytime you want as soon as you reach 100 stacks instead of once every 20 seconds and only after the 3rd hit

Z Statistic1 votes

This literally has no bearing on several champions like Morg or Karma. Several spells attack in two waves. All you need is a single auto to proc TLD, which is something you honestly already should be doing except in a handful of circumstances, and all of these are times where you are valuing something else over damage.

ZephyrDrake1 votes

[{quoted}](name=Menea Calais,realm=NA,application-id=3ErqAdtq,discussion-id=XPjAGePY,comment-id=000100000000,timestamp=2016-01-08T00:15:41.046+0000)

This literally has no bearing on several champions like Morg or Karma. Several spells attack in two waves. All you need is a single auto to proc TLD, which is something you honestly already should be doing except in a handful of circumstances, and all of these are times where you are valuing something else over damage.

oh great, it's better on champions who can proc it easily... and even then it's questionable at best. You need way more than a single auto to proc Thunderlord's unless that auto happens to be the 3rd hit. Luden's is so much easier and safer to proc and it's not tied to as many limitations on how to proc it as is Thunderlord's sorry but the only thing that Thunderlord's beat Ludens is in raw damage per proc and that quickly goes away when you consider how much easier it is to proc Luden's when compared to Thunderlord's.

Ralanr1 votes

Fufor is actually really impactful for DPS champs and kiting.

ZephyrDrake1 votes

well you have one that is only useful for late game sustain... one that is a pain to stack and requires way too many stacks for it to be useful... one that is only useful for Dot mages and sustain mages like Vlad and Cass.

Then you have a support mastery that gives laughable amounts of Armor and MR at all stages of the game, at least it boosts their heals/shields so that's good. A mastery that speeds you up when you chunk someone out... too bad the champions who would want to use it already have ways to get out without needing the speed boost. You also have Thunderlord's which is a decent generic mastery.

Then you have the tank masteries... one which gives you 300 more HP when fully stacked and heals you for 100 HP afterwards? so good, much wow... You have one that is useful in prolonged trades or as a sustain mastery since you can just get into battle with minions and hit the enemy champion once to get some health back... and then you have one that let's you take reduced damage and let's you take a little bit of damage that was for one of your allies but the amount is so small, maybe it's better than i think but i still think it's a pretty mediocre mastery.

Good thing is that some of these masteries are getting buffs next patch so who knows, maybe they'll actually be worth something... only next patch will tell

LostFr0st1 votes

step 1: http://www.surrenderat20.net/p/current-pbe-balance-changes.html

step 2: scroll to 3/4 of the way down the post.

step 3: Profit???

Dominick Destine1 votes

"Conplete"

/eye Twitch

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