What if Nasus' wither got a buff?

This Is Your Dad··1 votes·1,019 views

But I don't mean a straight buff. Instead of making it a single target point and click within a short range, let it function like Swain's Zone, slowing enemies caught in it after a brief delay. That gives it time for counterplay during 1v1 situations, helps it function out of 1v1 situations and prevents it from being such an awkward skill to use in the middle of a fight. Edit for clarity: The buff isn't a straight buff. You, as the enemy, would have enough time to leave the circle of affliction before it went off, but in a messy teamfight it would be more useful. Lower the duration or strength of it per unit hit even.

10 Comments

OtterlyLost2 votes

No. Just flatly, no. His wither is already incredibly frustrating to play against. I don't want to see this ability buffed in anyway. I'd way rather see them buff his tankiness scalings(more armor, health, and/or MR per level) than see this ability buffed.

This Is Your Dad1 votes

But it's not a real buff. It just takes some of his solo strength and adds it to teamplay. His wither circle would obviously have a lower slow rate and you have to be in it long enough to trigger, and it would be timed so a normal movement speed champion can get out.

OtterlyLost1 votes

No. You know what also adds to his team play? Buffing his tankiness scaling or doing work on his spirit circle. Wither does not need a buff or changes.

This Is Your Dad1 votes

Buffing how long he's walking around won't help. Though working on the circle might. He just gets kited in teamplay.

Quiet Dude1 votes

Make it so Whither's slow increases by 1 second for every 10 stacks.

This Is Your Dad1 votes

Take this post seriously please. 1 second for every 1 stack!

Critmaster Garen1 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=3ErqAdtq,discussion-id=XLZ3urLI,comment-id=0000,timestamp=2018-12-12T20:41:38.254+0000)

Make it so Whither's slow increases by 1 second for every 10 stacks.

actually this isnt a bad idea in general.

wither duration could just increase either for 1 second for each syphoning strike nasus hits a withered target with, or by 0.5 seconds for every 100 stacks.

Doge20201 votes

I would like to see a unique interaction with his w and q to give him some more CC and even some potential skill expression.

WARNING: THIS IS AN IDEA AND NOT SOMETHING I WANT RIOT TO ADD RIGHT AWAY, I AM OPEN TO TALK ABOUT ALTERNATE OPTIONS OR OTHER NERFS/BUFFS.

Something like your next Q with X amount of stacks stuns the target with wither. This option can Either have the threshold for stacks to make the stun happen, or have the stun length scale with his stacks. Like 3-150 will only stun for 0.75 or 1s, from 150-250 the stun duration is like 1.5 or 2. Then the stun duration is capped at 2.5 or 3 sec at 300/350 stacks. 25% of Wither’s CD would be refunded when you kill a champ while they are stunned from this interaction. A compensation nerf on w would be to lower the slow amount if this stun interaction is added.

This could be a stun on Q (like a person getting knocked out from a hit to the head) or it could be a root when paired with E (the magical sands from his e rooting the withered target)

Critmaster Garen1 votes

what if wither would spread to other nearby champions when nasus kills the enemy afflicted by it? similar to how malzahars e spreads.

Crispy0Snake1 votes

What a moronic compari-

Oh... we've been here before...

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