"I've died slower to a Veigar."

For Carthage··5 votes·491 views

-A Tristana after being bursted down by a Quinn

I love that Quinn's finally in the limelight as a strong champion, but going to be honest - you may have over-tuned her numbers a wee bit when you switched her Q the second time.

7 Comments

Xicashina3 votes

I agree that shes way overturned now but i hope that riot doesn't ignore the fact that at least half of the reason why quinn is so strong is the fact that she's an early game champion in a snowballing meta

DevlinCrow1 votes

I think that's a really good point that has been overlooked quite a bit

For Carthage1 votes

Well, the other thing is her ult.

Think of it this way: say that you're Kass. Or Fizz. And you want to go gank a lane because yours isn't going well. You've got to either walk down there relatively slowly or you use your abilities to get down there faster. Now, there's no guarantee you're even going to get anything out of this, and chances are by the time you get there the opportunity you were looking for may very well have just passed you by. If you miss your chance, it's now a very long walk back to lane, and you're likely losing a lot of farm and tower damage to the enemy laner. Sure, you can still have this pan out very well and get you ahead, but there's an equal - or even greater - chance that it doesn't.

But let's look at Quinn - she calls down Valor, zips down to another lane much quicker and can now pick and choose when she goes in because she arrived there so quick. If nothing comes out about it, no biggy - it's not mana intensive to return back to lane and she can even do it much faster. Come mid-game, if she's behind still, she has all the mobility to basically farm all lanes - clear a wave, fly to the next, clear it, fly to the next. You can snowball your gold-lead just off of sheer map presence and mobility.

As it stands, a roaming support was one thing - a designated roaming champion with actual basically causes you to have two junglers, where one just happens to be in a lane. But it's at the point you can absolutely call on a Quinn to gank for you whenever and actually be able to expect her to have the capability. In the course of maybe four or five games I've collectively ganked my laners over 20 times - at least 4 ganks a game on Quinn on average. Why? Because it's so easy. Half the time the enemy laner can't even react to it unless they've had a ward in deep mid river, and asking laners to do that regularly basically asks them to lose farm and risk getting caught by the enemy team in no-man's land just because they're so scared that I may drop in for a visit.

Her damage is strong, her bullying is, too. They could tone that down and balance her out for a lane - but even so, I could still get myself and my mid-lane fed off of a few trips down the river, and the funny thing is that masteries even help me do it better.

DevlinCrow1 votes

You make good points, she does have a massive roam advantage which should be compensated for by not having equal or more damage output than adc's who have much less mobility

Divewing1 votes

That or give it a global sound (an eagle screech) so that way at least you can be aware "shit, I'm about to get birded aren't I"

Earl Eulrich1 votes

who´d have thought that adding crit to everything doesn´t necessarily end up making the game better... it´s less an issue of her q but more so that her kit snowballs very easily vs melee´s/unexperienced squishies and now that she scales very well with crit she get´s out of hand very fast - rather similar to Yasuo.

ProfDrDeath1 votes

Yeah, her numbers are too high currently, especially on her Q - 140% total AD in an AoE and with a fairly fast (thus hard to avoid) skillshot is not a particularily good combination.

However, I think that, after her numbers are tuned down a bit, that she'll be in a healthy place fundamentally. She has a few strong suits that warrant bringing her to a a team, but also has some weakness that make picking her a trade-off.

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